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Merge remote-tracking branch 'upstream/master'
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commit
db51fb251f
2 changed files with 8 additions and 1 deletions
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@ -278,7 +278,7 @@ inline F32 mEaseOutElastic(F32 t, F32 b, F32 c, F32 d, F32 a, F32 p) {
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F32 s;
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F32 s;
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if (a < mFabs(c)) { a=c; s=p/4; }
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if (a < mFabs(c)) { a=c; s=p/4; }
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else s = p/(2*M_PI_F) * mAsin (c/a);
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else s = p/(2*M_PI_F) * mAsin (c/a);
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return a*mPow(2,-10*t) * mAsin( (t*d-s)*(2*M_PI_F)/p ) + c + b;
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return a*mPow(2,-10*t) * mSin( (t*d-s)*(2*M_PI_F)/p ) + c + b;
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};
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};
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inline F32 mEaseInOutElastic(F32 t, F32 b, F32 c, F32 d, F32 a, F32 p) {
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inline F32 mEaseInOutElastic(F32 t, F32 b, F32 c, F32 d, F32 a, F32 p) {
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@ -15,6 +15,13 @@ More Information
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* GarageGames [Store](http://www.garagegames.com/products)
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* GarageGames [Store](http://www.garagegames.com/products)
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* GarageGames [Professional Services](http://services.garagegames.com/)
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* GarageGames [Professional Services](http://services.garagegames.com/)
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Pre-compiled Versions
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---------------------
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In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself:
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* [Complete Torque 3D 2.0 zip package](http://mit.garagegames.com/Torque3D-2.0.zip) with updated TorqueScript documentation, the *Project Manager*, and compiled versions of the templates.
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* [Torque 3D Project Manager v1.1](http://mit.garagegames.com/T3DProjectManager-1.1.zip) on its own for use in your T3D forks.
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Creating a New Project Based on a Template
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Creating a New Project Based on a Template
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------------------------------------------
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------------------------------------------
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