diff --git a/Engine/source/math/mEase.h b/Engine/source/math/mEase.h index 140a468d9..46ded135b 100644 --- a/Engine/source/math/mEase.h +++ b/Engine/source/math/mEase.h @@ -278,7 +278,7 @@ inline F32 mEaseOutElastic(F32 t, F32 b, F32 c, F32 d, F32 a, F32 p) { F32 s; if (a < mFabs(c)) { a=c; s=p/4; } else s = p/(2*M_PI_F) * mAsin (c/a); - return a*mPow(2,-10*t) * mAsin( (t*d-s)*(2*M_PI_F)/p ) + c + b; + return a*mPow(2,-10*t) * mSin( (t*d-s)*(2*M_PI_F)/p ) + c + b; }; inline F32 mEaseInOutElastic(F32 t, F32 b, F32 c, F32 d, F32 a, F32 p) { diff --git a/README.md b/README.md index 3207e0074..ad684ff7a 100644 --- a/README.md +++ b/README.md @@ -15,6 +15,13 @@ More Information * GarageGames [Store](http://www.garagegames.com/products) * GarageGames [Professional Services](http://services.garagegames.com/) +Pre-compiled Versions +--------------------- +In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself: + +* [Complete Torque 3D 2.0 zip package](http://mit.garagegames.com/Torque3D-2.0.zip) with updated TorqueScript documentation, the *Project Manager*, and compiled versions of the templates. +* [Torque 3D Project Manager v1.1](http://mit.garagegames.com/T3DProjectManager-1.1.zip) on its own for use in your T3D forks. + Creating a New Project Based on a Template ------------------------------------------