consistency

This commit is contained in:
Azaezel 2014-09-15 19:10:23 -05:00
parent 11ac92accc
commit db089ab45f
2 changed files with 2 additions and 2 deletions

View file

@ -114,7 +114,7 @@ IMPLEMENT_CALLBACK( ShapeBaseData, onTrigger, void, ( ShapeBase* obj, S32 index,
"@param index Index of the trigger that changed\n"
"@param state New state of the trigger\n" );
IMPLEMENT_CALLBACK(ShapeBaseData, onEndSequence, void, (ShapeBase* obj, S32 slot, const String &name), (obj, slot, name),
IMPLEMENT_CALLBACK(ShapeBaseData, onEndSequence, void, (ShapeBase* obj, S32 slot, const char* name), (obj, slot, name),
"@brief Called when a thread playing a non-cyclic sequence reaches the end of the "
"sequence.\n\n"
"@param obj The ShapeBase object\n"

View file

@ -648,7 +648,7 @@ public:
DECLARE_CALLBACK( void, onCollision, ( ShapeBase* obj, SceneObject* collObj, VectorF vec, F32 len ) );
DECLARE_CALLBACK( void, onDamage, ( ShapeBase* obj, F32 delta ) );
DECLARE_CALLBACK( void, onTrigger, ( ShapeBase* obj, S32 index, bool state ) );
DECLARE_CALLBACK( void, onEndSequence, (ShapeBase* obj, S32 slot, const String &name));
DECLARE_CALLBACK(void, onEndSequence, (ShapeBase* obj, S32 slot, const char* name));
DECLARE_CALLBACK( void, onForceUncloak, ( ShapeBase* obj, const char* reason ) );
/// @}
};