diff --git a/Engine/source/T3D/shapeBase.cpp b/Engine/source/T3D/shapeBase.cpp index 4a4156965..494b93a75 100644 --- a/Engine/source/T3D/shapeBase.cpp +++ b/Engine/source/T3D/shapeBase.cpp @@ -114,7 +114,7 @@ IMPLEMENT_CALLBACK( ShapeBaseData, onTrigger, void, ( ShapeBase* obj, S32 index, "@param index Index of the trigger that changed\n" "@param state New state of the trigger\n" ); -IMPLEMENT_CALLBACK(ShapeBaseData, onEndSequence, void, (ShapeBase* obj, S32 slot, const String &name), (obj, slot, name), +IMPLEMENT_CALLBACK(ShapeBaseData, onEndSequence, void, (ShapeBase* obj, S32 slot, const char* name), (obj, slot, name), "@brief Called when a thread playing a non-cyclic sequence reaches the end of the " "sequence.\n\n" "@param obj The ShapeBase object\n" diff --git a/Engine/source/T3D/shapeBase.h b/Engine/source/T3D/shapeBase.h index 51a450437..9ba46de3d 100644 --- a/Engine/source/T3D/shapeBase.h +++ b/Engine/source/T3D/shapeBase.h @@ -648,7 +648,7 @@ public: DECLARE_CALLBACK( void, onCollision, ( ShapeBase* obj, SceneObject* collObj, VectorF vec, F32 len ) ); DECLARE_CALLBACK( void, onDamage, ( ShapeBase* obj, F32 delta ) ); DECLARE_CALLBACK( void, onTrigger, ( ShapeBase* obj, S32 index, bool state ) ); - DECLARE_CALLBACK( void, onEndSequence, (ShapeBase* obj, S32 slot, const String &name)); + DECLARE_CALLBACK(void, onEndSequence, (ShapeBase* obj, S32 slot, const char* name)); DECLARE_CALLBACK( void, onForceUncloak, ( ShapeBase* obj, const char* reason ) ); /// @} };