diff --git a/Engine/source/T3D/shapeImage.cpp b/Engine/source/T3D/shapeImage.cpp index cc8022b24..c25650c56 100644 --- a/Engine/source/T3D/shapeImage.cpp +++ b/Engine/source/T3D/shapeImage.cpp @@ -3397,8 +3397,9 @@ void ShapeBase::shakeCamera( U32 imageSlot ) { VectorF diff; getMuzzlePoint(imageSlot, &diff); - diff = obj->getPosition() - diff; + diff = obj->getPosition() - getPosition(); //andrewmac's mystery camerashake fix F32 dist = diff.len(); + if ( dist == 0.0f ) dist = 1.0f; //andrewmac's mystery camerashake fix if (dist < imageData->camShakeRadius) { CameraShake *camShake = new CameraShake;