Basic zone code refactor using lists instead of linked lists

This commit is contained in:
James Urquhart 2023-02-06 02:07:05 +00:00 committed by Brian Roberts
parent 7e5eacc43d
commit d9ff5d3f0e
8 changed files with 419 additions and 289 deletions

View file

@ -348,7 +348,8 @@ void SceneZoneSpace::dumpZoneState( bool update )
Con::printf( "--- Zone %i", zoneId );
for( SceneZoneSpaceManager::ZoneContentIterator iter( mManager, zoneId, false ); iter.isValid(); ++ iter )
SceneZoneSpaceManager::ZoneObjectList* list = mManager->mZoneLists[zoneId];
for( SceneObject* iter : list->getObjects() )
Con::printf( iter->describeSelf() );
}
}