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Basic zone code refactor using lists instead of linked lists
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8 changed files with 419 additions and 289 deletions
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@ -348,7 +348,8 @@ void SceneZoneSpace::dumpZoneState( bool update )
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Con::printf( "--- Zone %i", zoneId );
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for( SceneZoneSpaceManager::ZoneContentIterator iter( mManager, zoneId, false ); iter.isValid(); ++ iter )
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SceneZoneSpaceManager::ZoneObjectList* list = mManager->mZoneLists[zoneId];
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for( SceneObject* iter : list->getObjects() )
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Con::printf( iter->describeSelf() );
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}
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}
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