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Basic zone code refactor using lists instead of linked lists
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7e5eacc43d
commit
d9ff5d3f0e
8 changed files with 419 additions and 289 deletions
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@ -108,20 +108,31 @@ void Zone::selectWithin()
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SceneZoneSpaceManager* zoneManager = zoneClient->getSceneManager()->getZoneManager();
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if (zoneManager)
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{
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SceneZoneSpaceManager::ObjectZoneValueIterator itr, itrEnd;
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for (U32 zoneId = zoneClient->mZoneRangeStart; zoneId < zoneClient->mZoneRangeStart + zoneClient->mNumZones; ++zoneId)
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for (SceneZoneSpaceManager::ZoneContentIterator iter(zoneManager, zoneId, false); iter.isValid(); ++iter)
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{
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SceneZoneSpaceManager::ZoneObjectList* list = zoneManager->mZoneLists[zoneId];
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for (SceneObject* zoneObject : list->getObjects())
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{
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SceneObject* obj = (SceneObject*)iter->getServerObject();
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SceneObject* obj = (SceneObject*)zoneObject->getServerObject();
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bool fullyEnclosed = true;
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for (SceneObject::ObjectZonesIterator zoneIter(obj); zoneIter.isValid(); ++zoneIter)
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{
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if (*zoneIter != zoneId)
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fullyEnclosed = false;
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zoneManager->getObjectZoneValueIterators(obj, itr, itrEnd);
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for (itr; itr != itrEnd; itr++)
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{
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if (*itr != zoneId)
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{
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fullyEnclosed = false;
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break;
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}
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}
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if (fullyEnclosed)
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sql.insertObject(obj);
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}
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}
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}
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}
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