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backend fix: rigid on rigid collisions
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1 changed files with 1 additions and 1 deletions
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@ -173,7 +173,7 @@ bool Rigid::resolveCollision(const Point3F& p, const Point3F &normal, Rigid* rig
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applyImpulse(r1,impulse);
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applyImpulse(r1,impulse);
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impulse.neg();
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impulse.neg();
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applyImpulse(r2,impulse);
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rigid->applyImpulse(r2,impulse);
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return true;
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return true;
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}
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}
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