From d8f889f84043c882d73d486a1587df751bb73a20 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Thu, 21 Jan 2016 19:04:58 -0600 Subject: [PATCH] backend fix: rigid on rigid collisions --- Engine/source/T3D/rigid.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/rigid.cpp b/Engine/source/T3D/rigid.cpp index e2441441f..ad2512e43 100644 --- a/Engine/source/T3D/rigid.cpp +++ b/Engine/source/T3D/rigid.cpp @@ -173,7 +173,7 @@ bool Rigid::resolveCollision(const Point3F& p, const Point3F &normal, Rigid* rig applyImpulse(r1,impulse); impulse.neg(); - applyImpulse(r2,impulse); + rigid->applyImpulse(r2,impulse); return true; }