Added asset import logging

Added WIP of lighting viz logic to point and spotlight shaders
Made new asset window adhere to path-based system
Ongoing work to standardize asset import actions
Context-based Asset Import popups
Fixed behavior with adding a new sequence in shape editor
Made it so apply in PostFX editor no longer closes window
Work to re-add class visibility filters in editor
This commit is contained in:
Areloch 2020-01-09 18:28:53 -06:00
parent 7dc6ab42dc
commit d840d52038
24 changed files with 613 additions and 281 deletions

View file

@ -242,10 +242,25 @@ function setupEditorVisibilityMenu()
item[ 12 ] = "Probes" TAB EVisibilityProbesOptions;
item[ 13 ] = "Buffer Visualization" TAB EVisibilityBufferVizOptions;
item[ 14 ] = "-" TAB "" TAB "";
item[ 15 ] = "Class Visibility" TAB EVisibilityClassVizOptions;
item[ 15 ] = "Class Visibility" TAB "" TAB "Editor_VisibilityOptionsButton::onClick();";
};
}
function Editor_VisibilityOptionsButton::onClick(%this)
{
if ( EVisibility.visible )
{
EVisibility.setVisible(false);
//visibilityToggleBtn.setStateOn(0);
}
else
{
EVisibility.setVisible(true);
//visibilityToggleBtn.setStateOn(1);
EVisibility.setExtent("200 540");
}
}
function EVisibility::onWake( %this )
{
// Create the array if it