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https://github.com/TorqueGameEngines/Torque3D.git
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Added asset import logging
Added WIP of lighting viz logic to point and spotlight shaders Made new asset window adhere to path-based system Ongoing work to standardize asset import actions Context-based Asset Import popups Fixed behavior with adding a new sequence in shape editor Made it so apply in PostFX editor no longer closes window Work to re-add class visibility filters in editor
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24 changed files with 613 additions and 281 deletions
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@ -242,10 +242,25 @@ function setupEditorVisibilityMenu()
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item[ 12 ] = "Probes" TAB EVisibilityProbesOptions;
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item[ 13 ] = "Buffer Visualization" TAB EVisibilityBufferVizOptions;
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item[ 14 ] = "-" TAB "" TAB "";
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item[ 15 ] = "Class Visibility" TAB EVisibilityClassVizOptions;
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item[ 15 ] = "Class Visibility" TAB "" TAB "Editor_VisibilityOptionsButton::onClick();";
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};
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}
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function Editor_VisibilityOptionsButton::onClick(%this)
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{
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if ( EVisibility.visible )
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{
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EVisibility.setVisible(false);
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//visibilityToggleBtn.setStateOn(0);
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}
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else
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{
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EVisibility.setVisible(true);
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//visibilityToggleBtn.setStateOn(1);
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EVisibility.setExtent("200 540");
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}
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}
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function EVisibility::onWake( %this )
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{
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// Create the array if it
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