diff --git a/Engine/source/scene/sceneObject.cpp b/Engine/source/scene/sceneObject.cpp
index 8a0aa4589..897a2035b 100644
--- a/Engine/source/scene/sceneObject.cpp
+++ b/Engine/source/scene/sceneObject.cpp
@@ -955,7 +955,7 @@ void SceneObject::_updateZoningState() const
//-----------------------------------------------------------------------------
-U32 SceneObject::_getCurrZone( const U32 index ) const
+U32 SceneObject::getCurrZone( const U32 index ) const
{
_updateZoningState();
diff --git a/Engine/source/scene/sceneObject.h b/Engine/source/scene/sceneObject.h
index 1bafc3b83..d0bb1130e 100644
--- a/Engine/source/scene/sceneObject.h
+++ b/Engine/source/scene/sceneObject.h
@@ -282,12 +282,6 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
/// of the object is dirty, the list contents may be outdated.
ZoneRef* _getZoneRefHead() const { return mZoneRefHead; }
- /// Gets the number of zones containing this object.
- U32 _getNumCurrZones() const { return mNumCurrZones; }
-
- /// Returns the nth zone containing this object.
- U32 _getCurrZone( const U32 index ) const;
-
/// @}
/// @name Transform and Collision Members
@@ -749,6 +743,12 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
void setLightingPlugin( SceneObjectLightingPlugin* plugin ) { mLightPlugin = plugin; }
SceneObjectLightingPlugin* getLightingPlugin() { return mLightPlugin; }
+ /// Gets the number of zones containing this object.
+ U32 getNumCurrZones() const { return mNumCurrZones; }
+
+ /// Returns the nth zone containing this object.
+ U32 getCurrZone(const U32 index) const;
+
/// @}
/// @name Global Bounds
diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl
index 27f84b061..fcfc0c59e 100644
--- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl
+++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl
@@ -198,6 +198,35 @@ float4 main( ConvexConnectP IN ) : SV_TARGET
lightCol *= max(cookie.r, max(cookie.g, cookie.b));
#endif
+ #ifdef DIFFUSE_LIGHT_VIZ
+ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
+ float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation;
+
+ float3 diffuse = BRDF_GetDebugDiffuse(surface,surfaceToLight) * factor;
+ float3 final = max(0.0f, diffuse);
+ return float4(final, 0);
+ #endif
+
+ #ifdef SPECULAR_LIGHT_VIZ
+ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
+ float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation;
+
+ float3 diffuse = BRDF_GetDebugSpecular(surface,surfaceToLight) * factor;
+ float3 final = max(0.0f, diffuse);
+ return float4(final, 0);
+ #endif
+
+ #ifdef DETAIL_LIGHTING_VIZ
+ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
+ vec3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation;
+
+ vec3 diffuse = BRDF_GetDiffuse(surface,surfaceToLight) * factor;
+ vec3 spec = BRDF_GetSpecular(surface,surfaceToLight) * factor;
+
+ vec3 final = max(vec3(0.0f), diffuse + spec * surface.F);
+ return final;
+ #endif
+
//get punctual light contribution
lighting = getPunctualLight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, shadowed);
}
diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl
index f8ec741ed..940e8f06d 100644
--- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl
+++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/spotLightP.hlsl
@@ -128,6 +128,35 @@ float4 main( ConvexConnectP IN ) : SV_TARGET
lightCol *= max(cookie.r, max(cookie.g, cookie.b));
#endif
+ #ifdef DIFFUSE_LIGHT_VIZ
+ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
+ float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation;
+
+ float3 diffuse = BRDF_GetDebugDiffuse(surface,surfaceToLight) * factor;
+ float3 final = max(0.0f, diffuse) * getSpotAngleAtt(-surfaceToLight.L, lightDirection, lightSpotParams );
+ return float4(final, 0);
+ #endif
+
+ #ifdef SPECULAR_LIGHT_VIZ
+ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
+ float3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation;
+
+ float3 diffuse = BRDF_GetDebugSpecular(surface,surfaceToLight) * factor;
+ float3 final = max(0.0f, diffuse) * getSpotAngleAtt(-surfaceToLight.L, lightDirection, lightSpotParams );
+ return float4(final, 0);
+ #endif
+
+ #ifdef DETAIL_LIGHTING_VIZ
+ float attenuation = getDistanceAtt(surfaceToLight.Lu, radius);
+ vec3 factor = lightColor * max(surfaceToLight.NdotL, 0) * shadow * lightIntensity * attenuation;
+
+ vec3 diffuse = BRDF_GetDiffuse(surface,surfaceToLight) * factor;
+ vec3 spec = BRDF_GetSpecular(surface,surfaceToLight) * factor;
+
+ vec3 final = max(vec3(0.0f), diffuse + spec * surface.F) * getSpotAngleAtt(-surfaceToLight.L, lightDirection, lightSpotParams );
+ return final;
+ #endif
+
//get Punctual light contribution
lighting = getPunctualLight(surface, surfaceToLight, lightCol, lightBrightness, lightInvSqrRange, shadowed);
//get spot angle attenuation
diff --git a/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml b/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml
index 71d78379f..3bbd75af6 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml
+++ b/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml
@@ -6,6 +6,7 @@
1
1
1
+ 1
0
@@ -34,7 +35,6 @@
_NORMAL,_NORM
_AO,_AMBIENT,_AMBIENTOCCLUSION
_METAL,_MET,_METALNESS,_METALLIC
- 1
_COMP,_COMPOSITE
_ROUGH,_ROUGHNESS
N/A
diff --git a/Templates/BaseGame/game/tools/assetBrowser/guis/assetImport.gui b/Templates/BaseGame/game/tools/assetBrowser/guis/assetImport.gui
index db0d3137b..d7b4f6f94 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/guis/assetImport.gui
+++ b/Templates/BaseGame/game/tools/assetBrowser/guis/assetImport.gui
@@ -503,25 +503,29 @@
canSave = "1";
canSaveDynamicFields = "0";
};
- new GuiTextCtrl(AssetImportSummarization) {
- maxLength = "1024";
- margin = "0 0 0 0";
- padding = "0 0 0 0";
- anchorTop = "1";
- anchorBottom = "0";
- anchorLeft = "1";
- anchorRight = "0";
- position = "4 554";
- extent = "574 23";
+ new GuiBitmapButtonCtrl(ImportLogButton) {
+ bitmap = "tools/gui/images/iconInformation.png";
+ bitmapMode = "Centered";
+ autoFitExtents = "0";
+ useModifiers = "0";
+ useStates = "1";
+ masked = "0";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "5 555";
+ extent = "22 22";
minExtent = "8 2";
- horizSizing = "width";
- vertSizing = "top";
- profile = "ToolsGuiTextProfile";
+ horizSizing = "left";
+ vertSizing = "bottom";
+ profile = "ToolsGuiButtonProfile";
visible = "1";
active = "1";
+ command = "ImportAssetWindow.toggleLogWindow();";
tooltipProfile = "GuiToolTipProfile";
+ tooltip = "View Import Log";
hovertime = "1000";
- isContainer = "1";
+ isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
diff --git a/Templates/BaseGame/game/tools/assetBrowser/guis/assetImportLog.gui b/Templates/BaseGame/game/tools/assetBrowser/guis/assetImportLog.gui
new file mode 100644
index 000000000..14935f2b1
--- /dev/null
+++ b/Templates/BaseGame/game/tools/assetBrowser/guis/assetImportLog.gui
@@ -0,0 +1,119 @@
+//--- OBJECT WRITE BEGIN ---
+%guiContent = new GuiControl(AssetBrowserImportLog) {
+ position = "0 0";
+ extent = "1024 768";
+ minExtent = "8 2";
+ horizSizing = "right";
+ vertSizing = "bottom";
+ profile = "ToolsGuiDefaultNonModalProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "1";
+ canSave = "1";
+ canSaveDynamicFields = "1";
+
+ new GuiWindowCtrl(AssetBrowserImportLogWindow) {
+ text = "Import Log";
+ resizeWidth = "1";
+ resizeHeight = "1";
+ canMove = "1";
+ canClose = "1";
+ canMinimize = "0";
+ canMaximize = "0";
+ canCollapse = "0";
+ closeCommand = "Canvas.popDialog(AssetBrowserImportLog);";
+ edgeSnap = "1";
+ margin = "0 0 0 0";
+ padding = "0 0 0 0";
+ anchorTop = "1";
+ anchorBottom = "0";
+ anchorLeft = "1";
+ anchorRight = "0";
+ position = "178 113";
+ extent = "649 528";
+ minExtent = "48 92";
+ horizSizing = "center";
+ vertSizing = "center";
+ profile = "ToolsGuiWindowProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "ToolsGuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "1";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+
+ new GuiScrollCtrl() {
+ willFirstRespond = "1";
+ hScrollBar = "alwaysOn";
+ vScrollBar = "alwaysOn";
+ lockHorizScroll = "0";
+ lockVertScroll = "0";
+ constantThumbHeight = "0";
+ childMargin = "0 0";
+ mouseWheelScrollSpeed = "-1";
+ margin = "0 0 0 0";
+ padding = "0 0 0 0";
+ anchorTop = "1";
+ anchorBottom = "0";
+ anchorLeft = "1";
+ anchorRight = "0";
+ position = "7 25";
+ extent = "635 468";
+ minExtent = "8 2";
+ horizSizing = "width";
+ vertSizing = "height";
+ profile = "ToolsGuiScrollProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "1";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+
+ new GuiTextListCtrl(ImportLogTextList) {
+ columns = "0";
+ fitParentWidth = "1";
+ clipColumnText = "0";
+ rowHeightPadding = "2";
+ position = "1 1";
+ extent = "620 2";
+ minExtent = "8 2";
+ horizSizing = "width";
+ vertSizing = "height";
+ profile = "ToolsGuiTextEditProfile";
+ visible = "1";
+ active = "1";
+ tooltipProfile = "GuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "1";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ };
+ new GuiButtonCtrl() {
+ text = "Cancel";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "576 497";
+ extent = "64 22";
+ minExtent = "8 2";
+ horizSizing = "left";
+ vertSizing = "top";
+ profile = "ToolsGuiButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "Canvas.popDialog(AssetBrowserImportLog);";
+ tooltipProfile = "ToolsGuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ };
+};
+//--- OBJECT WRITE END ---
diff --git a/Templates/BaseGame/game/tools/assetBrowser/guis/newAsset.gui b/Templates/BaseGame/game/tools/assetBrowser/guis/newAsset.gui
index b84405161..e7efb40d4 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/guis/newAsset.gui
+++ b/Templates/BaseGame/game/tools/assetBrowser/guis/newAsset.gui
@@ -45,78 +45,8 @@
canSave = "1";
canSaveDynamicFields = "0";
- new GuiButtonCtrl(NewAssetCreateBtn) {
- text = "Done";
- groupNum = "-1";
- buttonType = "PushButton";
- useMouseEvents = "0";
- position = "227 419";
- extent = "64 22";
- minExtent = "8 2";
- horizSizing = "right";
- vertSizing = "bottom";
- profile = "ToolsGuiButtonProfile";
- visible = "1";
- active = "1";
- command = "CreateNewAsset();";
- tooltipProfile = "ToolsGuiToolTipProfile";
- hovertime = "1000";
- isContainer = "0";
- canSave = "1";
- canSaveDynamicFields = "0";
- };
- new GuiBitmapButtonCtrl() {
- bitmap = "tools/gui/images/iconOpen.png";
- bitmapMode = "Centered";
- autoFitExtents = "0";
- useModifiers = "0";
- useStates = "1";
- masked = "0";
- groupNum = "-1";
- buttonType = "PushButton";
- useMouseEvents = "0";
- position = "342 27";
- extent = "22 22";
- minExtent = "8 2";
- horizSizing = "left";
- vertSizing = "bottom";
- profile = "ToolsGuiButtonProfile";
- visible = "1";
- active = "1";
- command = "SelectAssetPath.showDialog(AssetBrowser.dirHandler.currentAddress, \"newAssetUpdatePath\");\nSelectAssetPathWindow.selectWindow();";
- tooltipProfile = "GuiToolTipProfile";
- tooltip = "New Module";
- hovertime = "1000";
- isContainer = "0";
- canSave = "1";
- canSaveDynamicFields = "0";
- };
- new GuiButtonCtrl() {
- text = "Cancel";
- groupNum = "-1";
- buttonType = "PushButton";
- useMouseEvents = "0";
- position = "295 419";
- extent = "64 22";
- minExtent = "8 2";
- horizSizing = "right";
- vertSizing = "bottom";
- profile = "ToolsGuiButtonProfile";
- visible = "1";
- active = "1";
- command = "AssetBrowser_newAssetWindow.onClose();";
- tooltipProfile = "ToolsGuiToolTipProfile";
- hovertime = "1000";
- isContainer = "0";
- canSave = "1";
- canSaveDynamicFields = "0";
- };
- new GuiTextEditCtrl(NewAssetTargetAddress) {
- historySize = "0";
- tabComplete = "0";
- sinkAllKeyEvents = "0";
- password = "0";
- passwordMask = "*";
+ new GuiTextCtrl() {
+ text = "Target Module:";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
@@ -124,14 +54,14 @@
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
- position = "135 30";
- extent = "204 18";
+ position = "12 54";
+ extent = "116 17";
minExtent = "8 2";
- horizSizing = "width";
+ horizSizing = "right";
vertSizing = "bottom";
- profile = "ToolsGuiTextEditProfile";
+ profile = "ToolsGuiTextProfile";
visible = "1";
- active = "0";
+ active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
@@ -161,8 +91,12 @@
canSave = "1";
canSaveDynamicFields = "0";
};
- new GuiTextCtrl() {
- text = "Target Module:";
+ new GuiTextEditCtrl(NewAssetTargetAddress) {
+ historySize = "0";
+ tabComplete = "0";
+ sinkAllKeyEvents = "0";
+ password = "0";
+ passwordMask = "*";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
@@ -170,20 +104,46 @@
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
- position = "12 54";
- extent = "116 17";
+ position = "135 30";
+ extent = "201 18";
minExtent = "8 2";
- horizSizing = "right";
+ horizSizing = "width";
vertSizing = "bottom";
- profile = "ToolsGuiTextProfile";
+ profile = "ToolsGuiTextEditProfile";
visible = "1";
- active = "1";
+ active = "0";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
+ new GuiBitmapButtonCtrl() {
+ bitmap = "tools/gui/images/iconOpen.png";
+ bitmapMode = "Centered";
+ autoFitExtents = "0";
+ useModifiers = "0";
+ useStates = "1";
+ masked = "0";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "343 27";
+ extent = "22 22";
+ minExtent = "8 2";
+ horizSizing = "left";
+ vertSizing = "bottom";
+ profile = "ToolsGuiButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "SelectAssetPath.showDialog(AssetBrowser.dirHandler.currentAddress, \"newAssetUpdatePath\");\nSelectAssetPathWindow.selectWindow();";
+ tooltipProfile = "GuiToolTipProfile";
+ tooltip = "New Module";
+ hovertime = "1000";
+ isContainer = "0";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
new GuiTextEditCtrl(NewAssetTargetModule) {
historySize = "0";
tabComplete = "0";
@@ -198,7 +158,7 @@
anchorLeft = "1";
anchorRight = "0";
position = "135 53";
- extent = "204 18";
+ extent = "202 18";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
@@ -229,7 +189,7 @@
position = "7 79";
extent = "354 334";
minExtent = "8 2";
- horizSizing = "right";
+ horizSizing = "width";
vertSizing = "bottom";
profile = "ToolsGuiScrollProfile";
visible = "1";
@@ -255,8 +215,8 @@
position = "1 1";
extent = "337 338";
minExtent = "16 16";
- horizSizing = "right";
- vertSizing = "bottom";
+ horizSizing = "width";
+ vertSizing = "height";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
@@ -267,6 +227,46 @@
canSaveDynamicFields = "0";
};
};
+ new GuiButtonCtrl(NewAssetCreateBtn) {
+ text = "Done";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "227 419";
+ extent = "64 22";
+ minExtent = "8 2";
+ horizSizing = "left";
+ vertSizing = "top";
+ profile = "ToolsGuiButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "CreateNewAsset();";
+ tooltipProfile = "ToolsGuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
+ new GuiButtonCtrl() {
+ text = "Cancel";
+ groupNum = "-1";
+ buttonType = "PushButton";
+ useMouseEvents = "0";
+ position = "295 419";
+ extent = "64 22";
+ minExtent = "8 2";
+ horizSizing = "left";
+ vertSizing = "top";
+ profile = "ToolsGuiButtonProfile";
+ visible = "1";
+ active = "1";
+ command = "AssetBrowser_newAssetWindow.onClose();";
+ tooltipProfile = "ToolsGuiToolTipProfile";
+ hovertime = "1000";
+ isContainer = "0";
+ canSave = "1";
+ canSaveDynamicFields = "0";
+ };
};
};
//--- OBJECT WRITE END ---
diff --git a/Templates/BaseGame/game/tools/assetBrowser/main.cs b/Templates/BaseGame/game/tools/assetBrowser/main.cs
index e89105474..a362f3a5e 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/main.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/main.cs
@@ -38,23 +38,23 @@ function initializeAssetBrowser()
new ArrayObject(AssetFilterTypeList);
AssetFilterTypeList.add("All");
- AssetFilterTypeList.add("Component");
- AssetFilterTypeList.add("Cpp");
- AssetFilterTypeList.add("Cubemap");
- AssetFilterTypeList.add("GameObject");
- AssetFilterTypeList.add("GUI");
- AssetFilterTypeList.add("Image");
- AssetFilterTypeList.add("Level");
- AssetFilterTypeList.add("Material");
- AssetFilterTypeList.add("Particle");
- AssetFilterTypeList.add("PostFX");
- AssetFilterTypeList.add("Script");
- AssetFilterTypeList.add("Shape");
- AssetFilterTypeList.add("ShapeAnimation");
- AssetFilterTypeList.add("Sound");
- AssetFilterTypeList.add("StateMachine");
- AssetFilterTypeList.add("Terrain");
- AssetFilterTypeList.add("TerrainMaterial");
+ AssetFilterTypeList.add("ComponentAsset");
+ AssetFilterTypeList.add("CppAsset");
+ AssetFilterTypeList.add("CubemapAsset");
+ AssetFilterTypeList.add("GameObjectAsset");
+ AssetFilterTypeList.add("GUIAsset");
+ AssetFilterTypeList.add("ImageAsset");
+ AssetFilterTypeList.add("LevelAsset");
+ AssetFilterTypeList.add("MaterialAsset");
+ AssetFilterTypeList.add("ParticleAsset");
+ AssetFilterTypeList.add("PostFXAsset");
+ AssetFilterTypeList.add("ScriptAsset");
+ AssetFilterTypeList.add("ShapeAsset");
+ AssetFilterTypeList.add("ShapeAnimationAsset");
+ AssetFilterTypeList.add("SoundAsset");
+ AssetFilterTypeList.add("StateMachineAsset");
+ AssetFilterTypeList.add("TerrainAsset");
+ AssetFilterTypeList.add("TerrainMaterialAsset");
}
exec("./guis/assetBrowser.gui");
@@ -71,6 +71,7 @@ function initializeAssetBrowser()
exec("./guis/importTemplateModules.gui");
exec("./guis/assetPreviewButtonsTemplate.gui");
exec("./guis/newFolder.gui");
+ exec("./guis/assetImportLog.gui");
exec("./scripts/assetBrowser.cs");
exec("./scripts/popupMenus.cs");
@@ -127,6 +128,13 @@ function initializeAssetBrowser()
if(!isObject(ImportAssetTree))
new GuiTreeViewCtrl(ImportAssetTree);
+
+ if(!isObject(ImportActivityLog))
+ new ArrayObject(ImportActivityLog);
+
+ ImportAssetWindow.importingFilesArray = new ArrayObject();
+ ImportAssetWindow.importAssetUnprocessedListArray = new ArrayObject();
+ ImportAssetWindow.importAssetFinalListArray = new ArrayObject();
AssetBrowser.buildPopupMenus();
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/addModuleWindow.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/addModuleWindow.cs
index 56c00d6db..7c0692ee6 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/addModuleWindow.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/addModuleWindow.cs
@@ -96,8 +96,7 @@ function AssetBrowser_addModuleWindow::CreateNewModule(%this)
ModuleDatabase.ignoreLoadedGroups(false);
//force a reload of the Module lists
- GameObjectModuleList.refresh();
- ImportAssetModuleList.refresh();
+ AssetBrowser.refresh();
AssetBrowser.newModuleId = %newModuleName;
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs
index 7440f512e..5107cf9ca 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.cs
@@ -47,9 +47,6 @@ function AssetBrowser::onWake(%this)
AssetBrowser-->filterTree.buildIconTable( ":tools/classIcons/Prefab:tools/classIcons/Prefab" @
":tools/classIcons/SimSet:tools/classIcons/SimSet");
- %this.importingFilesArray = new ArrayObject();
- %this.importAssetUnprocessedListArray = new ArrayObject();
- %this.importAssetFinalListArray = new ArrayObject();
%this.isReImportingAsset = false;
%this.coreModulesFilter = false;
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.cs
index 8f31d6985..3165c09d4 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.cs
@@ -77,8 +77,8 @@ function AssetBrowser::onBeginDropFiles( %this )
return;
error("% DragDrop - Beginning files dropping.");
- %this.importAssetUnprocessedListArray.empty();
- %this.importAssetFinalListArray.empty();
+ ImportAssetWindow.importAssetUnprocessedListArray.empty();
+ ImportAssetWindow.importAssetFinalListArray.empty();
ImportAssetWindow.assetHeirarchyChanged = false;
@@ -99,23 +99,23 @@ function AssetBrowser::onDropFile( %this, %filePath )
%fileExt = fileExt( %filePath );
//add it to our array!
if(isImageFormat(%fileExt))
- %this.addImportingAsset("Image", %filePath);
+ %this.addImportingAsset("ImageAsset", %filePath);
else if( isShapeFormat(%fileExt))
- %this.addImportingAsset("Model", %filePath);
+ %this.addImportingAsset("ShapeAsset", %filePath);
else if( isSoundFormat(%fileExt))
- %this.addImportingAsset("Sound", %filePath);
+ %this.addImportingAsset("SoundAsset", %filePath);
else if( %fileExt $= ".cs" || %fileExt $= ".cs.dso" )
- %this.addImportingAsset("Script", %filePath);
+ %this.addImportingAsset("ScriptAsset", %filePath);
else if( %fileExt $= ".gui" || %fileExt $= ".gui.dso" )
- %this.addImportingAsset("GUI", %filePath);
+ %this.addImportingAsset("GUIAsset", %filePath);
else if (%fileExt $= ".zip")
%this.onDropZipFile(%filePath);
//Used to keep tabs on what files we were trying to import, used mainly in the event of
//adjusting configs and needing to completely reprocess the import
//ensure we're not doubling-up on files by accident
- if(%this.importingFilesArray.getIndexFromKey(%filePath) == -1)
- %this.importingFilesArray.add(%filePath);
+ if(ImportAssetWindow.importingFilesArray.getIndexFromKey(%filePath) == -1)
+ ImportAssetWindow.importingFilesArray.add(%filePath);
}
function AssetBrowser::onDropZipFile(%this, %filePath)
@@ -140,17 +140,17 @@ function AssetBrowser::onDropZipFile(%this, %filePath)
//If not modules, it's likely an art pack or other mixed files, so we'll import them as normal
if( (%fileExt $= ".png") || (%fileExt $= ".jpg") || (%fileExt $= ".bmp") || (%fileExt $= ".dds") )
- %this.importAssetListArray.add("Image", %filePath);
+ %this.importAssetListArray.add("ImageAsset", %filePath);
else if( (%fileExt $= ".dae") || (%fileExt $= ".dts"))
- %this.importAssetListArray.add("Model", %filePath);
+ %this.importAssetListArray.add("ShapeAsset", %filePath);
else if( (%fileExt $= ".ogg") || (%fileExt $= ".wav") || (%fileExt $= ".mp3"))
- %this.importAssetListArray.add("Sound", %filePath);
+ %this.importAssetListArray.add("SoundAsset", %filePath);
else if( (%fileExt $= ".gui") || (%fileExt $= ".gui.dso"))
- %this.importAssetListArray.add("GUI", %filePath);
+ %this.importAssetListArray.add("GUIAsset", %filePath);
//else if( (%fileExt $= ".cs") || (%fileExt $= ".dso"))
// %this.importAssetListArray.add("Script", %filePath);
else if( (%fileExt $= ".mis"))
- %this.importAssetListArray.add("Level", %filePath);
+ %this.importAssetListArray.add("LevelAsset", %filePath);
// For now, if it's a .cs file, we'll assume it's a behavior.
if (fileExt(%fileFrom) !$= ".cs")
@@ -221,9 +221,9 @@ function AssetBrowser::reloadImportingFiles(%this)
//Effectively, we re-import the files we were trying to originally. We'd only usually do this in the event we change our import config
%this.onBeginDropFiles();
- for(%i=0; %i < %this.importingFilesArray.count(); %i++)
+ for(%i=0; %i < ImportAssetWindow.importingFilesArray.count(); %i++)
{
- %this.onDropFile(%this.importingFilesArray.getKey(%i));
+ %this.onDropFile(ImportAssetWindow.importingFilesArray.getKey(%i));
}
%this.onEndDropFiles();
@@ -296,53 +296,26 @@ function AssetBrowser::addImportingAsset( %this, %assetType, %filePath, %parentA
processed = false;
generatedAsset = false;
};
-
- //little bit of interception here
- /*if(%assetItem.assetType $= "Model")
- {
- %fileExt = fileExt(%assetItem.filePath);
- %shapeInfo = new GuiTreeViewCtrl();
- if(%fileExt $= ".dae")
- {
- enumColladaForImport(%assetItem.filePath, %shapeInfo, false);
- }
- else if(%fileExt $= ".dts")
- {
- %shapeInfo.insertItem(0, "Shape", 1);
- %shapeInfo.insertItem(0, "Animations", 0);
- }
- else
- {
- %success = GetShapeInfo(%assetItem.filePath, %shapeInfo);
- }
-
- %assetItem.shapeInfo = %shapeInfo;
-
- %shapeCount = %assetItem.shapeInfo._meshCount;
-
- %animCount = %assetItem.shapeInfo._animCount;
-
- //If the model has shapes AND animations, then it's a normal shape with embedded animations
- //if it has shapes and no animations it's a regular static mesh
- //if it has no shapes and animations, it's a special case. This means it's a shape animation only file so it gets flagged as special
- if(%shapeCount == 0 && %animCount != 0)
- {
- %assetItem.assetType = "Animation";
- }
- else if(%shapeCount == 0 && %animCount == 0)
- {
- //either it imported wrong or it's a bad file we can't read. Either way, don't try importing it
- error("Error - attempted to import a model file with no shapes or animations! Model in question was: " @ %filePath);
-
- %assetItem.delete();
- return 0;
- }
- }*/
- if(%assetType $= "Material")
+ if(%parentAssetItem !$= "")
+ {
+ ImportActivityLog.add("Added Child Importing Asset to " @ %parentAssetItem.assetName);
+ }
+ else
+ {
+ ImportActivityLog.add("Added Importing Asset");
+ }
+
+ ImportActivityLog.add(" Asset Info: Name: " @ %assetName @ " | Type: " @ %assetType);
+
+ if(%assetType $= "MaterialAsset")
{
%assetItem.generatedAsset = true;
}
+ else
+ {
+ ImportActivityLog.add(" File: " @ %filePath);
+ }
if(%parentAssetItem $= "")
{
@@ -405,7 +378,9 @@ function AssetBrowser::importNewAssetFile(%this)
//
function ImportAssetButton::onClick(%this)
{
- ImportAssetsPopup.showPopup(Canvas);
+ //ImportAssetsPopup.showPopup(Canvas);
+
+ Canvas.pushDialog(AssetImportCtrl);
}
//
@@ -443,6 +418,8 @@ function ImportAssetWindow::onWake(%this)
AssetImportTargetAddress.text = AssetBrowser.dirHandler.currentAddress;
AssetImportTargetModule.text = AssetBrowser.dirHandler.getModuleFromAddress(AssetBrowser.dirHandler.currentAddress).ModuleId;
ImportAssetConfigList.setSelected(0);
+
+ ImportActivityLog.empty();
}
function ImportAssetWindow::reloadImportOptionConfigs(%this)
@@ -515,7 +492,7 @@ function ImportAssetWindow::processNewImportAssets(%this, %id)
//%assetConfigObj.assetName = %assetItem.assetName;
- if(%assetItem.assetType $= "Animation")
+ if(%assetItem.assetType $= "AnimationAsset")
{
//if we don't have our own file, that means we're gunna be using our parent shape's file so reference that
if(!isFile(%assetItem.filePath))
@@ -774,7 +751,7 @@ function ImportAssetWindow::refresh(%this)
%id = ImportAssetTree.getChild(1);
ImportAssetWindow.assetHeirarchyChanged = false;
- AssetBrowser.importAssetFinalListArray.empty();
+ ImportAssetWindow.importAssetFinalListArray.empty();
%this.processNewImportAssets(%id);
@@ -788,7 +765,7 @@ function ImportAssetWindow::refresh(%this)
AssetImportCtrl-->NewAssetsTree.clear();
AssetImportCtrl-->NewAssetsTree.insertItem(0, "Importing Assets");
- if(AssetBrowser.importAssetUnprocessedListArray.count() == 0)
+ if(ImportAssetWindow.importAssetUnprocessedListArray.count() == 0)
{
//We've processed them all, prep the assets for actual importing
//Initial set of assets
@@ -852,7 +829,7 @@ function ImportAssetWindow::refreshChildItem(%this, %id)
%toolTip = "";
%configCommand = "ImportAssetOptionsWindow.editImportSettings(" @ %assetItem @ ");";
- if(%assetType $= "Model" || %assetType $= "Animation" || %assetType $= "Image" || %assetType $= "Sound")
+ if(%assetType $= "ShapeAsset" || %assetType $= "AnimationAsset" || %assetType $= "ImageAsset" || %assetType $= "SoundAsset")
{
if(%assetItem.status $= "Error")
{
@@ -890,19 +867,19 @@ function ImportAssetWindow::refreshChildItem(%this, %id)
if(%assetItem.status $= "")
{
- if(%assetType $= "Model")
+ if(%assetType $= "ShapeAsset")
%iconIdx = 1;
- else if(%assetType $= "Material")
+ else if(%assetType $= "MaterialAsset")
%iconIdx = 3;
- else if(%assetType $= "Image")
+ else if(%assetType $= "ImageAsset")
%iconIdx = 5;
- else if(%assetType $= "Sound")
+ else if(%assetType $= "SoundAsset")
%iconIdx = 7;
}
AssetImportCtrl-->NewAssetsTree.insertItem(%parentItem, %assetName, %assetItem, "", %iconIdx, %iconIdx+1);
- AssetBrowser.importAssetFinalListArray.add(%assetItem);
+ ImportAssetWindow.importAssetFinalListArray.add(%assetItem);
if(ImportAssetTree.isParentItem(%id))
{
@@ -941,6 +918,12 @@ function NewAssetsViewTree::onSelect(%this, %itemId)
AssetImportCtrl-->NewAssetsInspector.endGroup();
AssetImportCtrl-->NewAssetsInspector.setFieldEnabled("assetType", false);
+
+ if(AssetBrowser.isMethod("inspectImporting" @ %assetItem.assetType))
+ {
+ %command = "AssetBrowser.inspectImporting" @ %assetItem.assetType @ "(" @ %assetItem @ ");";
+ eval(%command);
+ }
//AssetImportCtrl-->NewAssetsInspector.setFieldEnabled("status", false);
/*moduleName = %moduleName;
@@ -960,9 +943,33 @@ function NewAssetsViewTree::onRightMouseDown(%this, %itemId)
if( %itemId != 1 && %itemId != -1)
{
- ImportAssetActions.showPopup(Canvas);
- ImportAssetActions.assetItem = %this.getItemValue(%itemId);
- ImportAssetActions.itemId = %itemId;
+ %assetItem = %this.getItemValue(%itemId);
+
+ if(%assetItem.assetType $= "MaterialAsset")
+ {
+ %contextPopup = ImportAssetMaterialMaps;
+
+ for(%i=0; %i < 7; %i++)
+ {
+ %contextPopup.enableItem(%i, true);
+ }
+
+ if(isObject(%assetItem.diffuseImageAsset))
+ %contextPopup.enableItem(0, false);
+
+ if(isObject(%assetItem.normalImageAsset))
+ %contextPopup.enableItem(1, false);
+
+ if(isObject(%assetItem.compositeImageAsset))
+ %contextPopup.enableItem(2, false);
+ }
+ else
+ {
+ %contextPopup = ImportAssetActions;
+ }
+ %contextPopup.showPopup(Canvas);
+ %contextPopup.assetItem = %assetItem;
+ %contextPopup.itemId = %itemId;
}
else
{
@@ -979,18 +986,37 @@ function NewAssetsPanelInputs::onRightMouseDown(%this)
//
function ImportAssetWindow::removeImportingAsset(%this)
{
+ ImportActivityLog.add("Removing Asset from Import");
+
ImportAssetTree.removeAllChildren(ImportAssetActions.itemId);
ImportAssetTree.removeItem(ImportAssetActions.itemId);
ImportAssetWindow.refresh();
}
-function ImportAssetWindow::addNewImportingAsset(%this)
+function ImportAssetWindow::addNewImportingAsset(%this, %filterType)
{
+ %filter = "Any Files (*.*)|*.*|";
+
+ if(%filterType $= "Sound" || %filterType $= "")
+ %filter = "Sound Files(*.wav, *.ogg)|*.wav;*.ogg|" @ %filter;
+ if(%filterType $= "Image" || %filterType $= "")
+ %filter = "Images Files(*.jpg,*.png,*.tga,*.bmp,*.dds)|*.jpg;*.png;*.tga;*.bmp;*.dds|" @ %filter;
+ if(%filterType $= "Shape" || %filterType $= "")
+ %filter = "Shape Files(*.dae, *.cached.dts)|*.dae;*.cached.dts|" @ %filter;
+
+ //get our item depending on which action we're trying for
+ if(ImportAssetActions.visible)
+ %parentAssetItem = ImportAssetActions.assetItem;
+ else if(ImportAssetMaterialMaps.visible)
+ %parentAssetItem = ImportAssetMaterialMaps.assetItem;
+
+ %defaultPath = filePath(%parentAssetItem.filePath) @ "/";
+
%dlg = new OpenFileDialog()
{
- Filters = "Shape Files(*.dae, *.cached.dts)|*.dae;*.cached.dts|Images Files(*.jpg,*.png,*.tga,*.bmp,*.dds)|*.jpg;*.png;*.tga;*.bmp;*.dds|Any Files (*.*)|*.*|";
- DefaultFile = "";
+ Filters = %filter;
+ DefaultFile = %defaultPath;
ChangePath = false;
MustExist = true;
MultipleFiles = false;
@@ -1004,22 +1030,25 @@ function ImportAssetWindow::addNewImportingAsset(%this)
%dlg.delete();
+ if(%filePath $= "")
+ return "";
+
//AssetBrowser.onDropFile( %path );
%fileExt = fileExt( %filePath );
//add it to our array!
if(isImageFormat(%fileExt))
- %type = "Image";
+ %type = "ImageAsset";
else if( isShapeFormat(%fileExt))
- %type = "Model";
+ %type = "ShapeAsset";
else if( isSoundFormat(%fileExt))
- %type = "Sound";
+ %type = "SoundAsset";
else if( %fileExt $= ".cs" || %fileExt $= ".cs.dso" )
- %type = "Script";
+ %type = "ScriptAsset";
else if( %fileExt $= ".gui" || %fileExt $= ".gui.dso" )
- %type = "GUI";
+ %type = "GUIAsset";
- AssetBrowser.addImportingAsset(%type, %filePath, ImportAssetActions.assetItem);
+ %newAssetItem = AssetBrowser.addImportingAsset(%type, %filePath, %parentAssetItem);
//Used to keep tabs on what files we were trying to import, used mainly in the event of
//adjusting configs and needing to completely reprocess the import
@@ -1028,6 +1057,15 @@ function ImportAssetWindow::addNewImportingAsset(%this)
%this.importingFilesArray.add(%filePath);
AssetBrowser.onEndDropFiles();
+
+ return %newAssetItem;
+}
+
+function ImportAssetWindow::addMaterialMap(%this, %map)
+{
+ %newAssetItem = %this.addNewImportingAsset("Image");
+
+ %newAssetItem.ImageType = %map;
}
//
@@ -1130,8 +1168,10 @@ function ImportAssetWindow::validateAsset(%this, %id)
%assetItem.status = "error";
%assetItem.statusType = "DuplicateAsset";
%assetItem.statusInfo = "Duplicate asset names found with the target module!\nAsset \"" @
- %assetItem.assetName @ "\" of type \"" @ %assetItem.assetType @ "\" has a matching name.\nPlease rename it and try again!";
+ %assetItem.assetName @ "\" of type \"" @ %assetItem.assetType @ "\" has a matching name.\nPlease rename it and try again!";
+ ImportActivityLog.add("Error! Asset " @ %assetItem.assetName @ " has an identically named asset in the target module");
+
break;
}
}
@@ -1156,6 +1196,8 @@ function ImportAssetWindow::validateAsset(%this, %id)
%assetItem.status = "error";
%assetItem.statusType = "MissingFile";
%assetItem.statusInfo = "Unable to find file to be imported. Please select asset file.";
+
+ ImportActivityLog.add("Error! Asset " @ %assetItem.filePath @ " was not found");
}
if(%assetItem.status $= "Warning")
@@ -1163,6 +1205,8 @@ function ImportAssetWindow::validateAsset(%this, %id)
if(getAssetImportConfigValue("General/WarningsAsErrors", "0") == 1)
{
%assetItem.status = "error";
+
+ ImportActivityLog.add("Warnings treated as errors!");
}
}
@@ -1250,6 +1294,8 @@ function ImportAssetWindow::checkAssetForCollision(%this, %assetItem, %id)
%assetItem.statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" @
%assetItemB.assetName @ "\" of type \"" @ %assetItemB.assetType @ "\" and \"" @
%assetItem.assetName @ "\" of type \"" @ %assetItem.assetType @ "\" have matching names.\nPlease rename one of them and try again!";
+
+ ImportActivityLog.add("Warning! Asset " @ %assetItem.assetName @ ", type " @ %assetItem.assetType @ " has a naming collisions with asset " @ %assetItemB.assetName @ ", type " @ %assetItemB.assetType);
return true;
}
@@ -1273,6 +1319,8 @@ function ImportAssetWindow::deleteImportingAsset(%this, %assetItem)
{
%item = ImportAssetTree.findItemByObjectId(%assetItem);
+ ImportActivityLog.add("Deleting Importing Asset " @ %assetItem.assetName @ " and all it's child items");
+
ImportAssetTree.removeAllChildren(%item);
ImportAssetTree.removeItem(%item);
@@ -1285,7 +1333,7 @@ function ImportAssetWindow::deleteImportingAsset(%this, %assetItem)
function ImportAssetWindow::ImportAssets(%this)
{
//do the actual importing, now!
- %assetCount = AssetBrowser.importAssetFinalListArray.count();
+ %assetCount = ImportAssetWindow.importAssetFinalListArray.count();
//get the selected module data
%moduleName = AssetImportTargetModule.getText();
@@ -1326,15 +1374,15 @@ function ImportAssetWindow::doImportAssets(%this, %id)
%assetImportSuccessful = false;
%assetId = %moduleName@":"@%assetName;
- if(%assetType $= "Image")
+ if(%assetType $= "ImageAsset")
{
AssetBrowser.importImageAsset(%assetItem);
}
- else if(%assetType $= "Model")
+ else if(%assetType $= "ShapeAsset")
{
AssetBrowser.importShapeAsset(%assetItem);
}
- else if(%assetType $= "Animation")
+ else if(%assetType $= "AnimationAsset")
{
%assetPath = "data/" @ %moduleName @ "/ShapeAnimations";
%assetFullPath = %assetPath @ "/" @ fileName(%filePath);
@@ -1362,7 +1410,7 @@ function ImportAssetWindow::doImportAssets(%this, %id)
error("Unable to import asset: " @ %filePath);
}
}
- else if(%assetType $= "Sound")
+ else if(%assetType $= "SoundAsset")
{
%assetPath = "data/" @ %moduleName @ "/Sounds";
%assetFullPath = %assetPath @ "/" @ fileName(%filePath);
@@ -1384,11 +1432,11 @@ function ImportAssetWindow::doImportAssets(%this, %id)
error("Unable to import asset: " @ %filePath);
}
}
- else if(%assetType $= "Material")
+ else if(%assetType $= "MaterialAsset")
{
AssetBrowser.importMaterialAsset(%assetItem);
}
- else if(%assetType $= "Script")
+ else if(%assetType $= "ScriptAsset")
{
%assetPath = "data/" @ %moduleName @ "/Scripts";
%assetFullPath = %assetPath @ "/" @ fileName(%filePath);
@@ -1411,7 +1459,7 @@ function ImportAssetWindow::doImportAssets(%this, %id)
error("Unable to import asset: " @ %filePath);
}
}
- else if(%assetType $= "GUI")
+ else if(%assetType $= "GUIAsset")
{
%assetPath = "data/" @ %moduleName @ "/GUIs";
%assetFullPath = %assetPath @ "/" @ fileName(%filePath);
@@ -1460,7 +1508,7 @@ function ImportAssetWindow::doImportAssets(%this, %id)
function ImportAssetWindow::Close(%this)
{
//Some cleanup
- AssetBrowser.importingFilesArray.empty();
+ ImportAssetWindow.importingFilesArray.empty();
Canvas.popDialog();
}
@@ -1472,13 +1520,19 @@ function ImportAssetWindow::resolveIssue(%this, %assetItem)
{
%resolutionAction = getAssetImportConfigValue("General/DuplicatAutoResolution", "AutoPrune");
+ %humanReadableStatus = %assetItem.statusType $= "DuplicateImportAsset" ? "Duplicate Import Asset" : "Duplicate Asset";
+
if(%resolutionAction $= "AutoPrune")
{
%this.deleteImportingAsset(%assetItem);
%this.prunedDuplicateAssets++;
+
+ ImportActivityLog.add("Asset " @ %assetItem.assetName @ " was Autopruned due to " @ %humanReadableStatus);
}
else if(%resolutionAction $= "AutoRename")
{
+ ImportActivityLog.add("Asset " @ %assetItem.assetName @ " was Auto-Renamed due to " @ %humanReadableStatus);
+
%noNum = stripTrailingNumber(%assetItem.assetName);
%num = getTrailingNumber(%assetItem.assetName);
@@ -1492,6 +1546,8 @@ function ImportAssetWindow::resolveIssue(%this, %assetItem)
%assetItem.assetName = %noNum @ %num;
}
+ ImportActivityLog.add(" New name is " @ %assetItem.assetName);
+
%this.autoRenamedAssets++;
}
}
@@ -1506,9 +1562,9 @@ function ImportAssetWindow::resolveIssue(%this, %assetItem)
function ImportAssetWindow::findMissingFile(%this, %assetItem)
{
- if(%assetItem.assetType $= "Model")
+ if(%assetItem.assetType $= "ShapeAsset")
%filters = "Shape Files(*.dae, *.cached.dts)|*.dae;*.cached.dts";
- else if(%assetItem.assetType $= "Image")
+ else if(%assetItem.assetType $= "ImageAsset")
%filters = "Images Files(*.jpg,*.png,*.tga,*.bmp,*.dds)|*.jpg;*.png;*.tga;*.bmp;*.dds";
%dlg = new OpenFileDialog()
@@ -1539,7 +1595,7 @@ function ImportAssetWindow::findMissingFile(%this, %assetItem)
%assetItem.filePath = %fullPath;
%assetItem.assetName = fileBase(%assetItem.filePath);
- if(%assetItem.assetType $= "Image")
+ if(%assetItem.assetType $= "ImageAsset")
{
//See if we have anything important to update for our material parent(if we have one)
%treeItem = ImportAssetTree.findItemByObjectId(%assetItem);
@@ -1548,7 +1604,7 @@ function ImportAssetWindow::findMissingFile(%this, %assetItem)
if(%parentItem != 0)
{
%parentAssetItem = ImportAssetTree.getItemObject(%parentItem);
- if(%parentAssetItem.assetType $= "Material")
+ if(%parentAssetItem.assetType $= "MaterialAsset")
{
AssetBrowser.prepareImportMaterialAsset(%parentAssetItem);
}
@@ -1559,6 +1615,27 @@ function ImportAssetWindow::findMissingFile(%this, %assetItem)
}
//
+//
+function ImportAssetWindow::toggleLogWindow()
+{
+ if(AssetBrowserImportLog.isAwake())
+ {
+ Canvas.popDialog(AssetBrowserImportLog);
+ return;
+ }
+ else
+ {
+ Canvas.pushDialog(AssetBrowserImportLog);
+ }
+
+ ImportLogTextList.clear();
+ for(%i=0; %i < ImportActivityLog.count(); %i++)
+ {
+ ImportLogTextList.addRow(%i, ImportActivityLog.getKey(%i));
+ }
+}
+//
+
//
function ImportAssetModuleList::onWake(%this)
{
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.cs
index 699810464..1755d0a86 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.cs
@@ -2,15 +2,22 @@ function ImportAssetConfigList::onSelect( %this, %id, %text )
{
//Apply our settings to the assets
echo("Changed our import config!");
- AssetBrowser.importAssetUnprocessedListArray.empty();
- AssetBrowser.importAssetUnprocessedListArray.duplicate(AssetBrowser.importAssetNewListArray);
- AssetBrowser.importAssetFinalListArray.empty();
+
+ if(ImportActivityLog.count() != 0)
+ ImportActivityLog.add("");
+
+ ImportActivityLog.add("Asset Import Configs set to " @ %text);
+ ImportActivityLog.add("");
+
+ ImportAssetWindow.importAssetUnprocessedListArray.empty();
+ ImportAssetWindow.importAssetUnprocessedListArray.duplicate(AssetBrowser.importAssetNewListArray);
+ ImportAssetWindow.importAssetFinalListArray.empty();
ImportAssetWindow.activeImportConfigIndex = %id;
ImportAssetWindow.activeImportConfig = ImportAssetWindow.importConfigsList.getKey(%id);
//If we were trying to import anything, refresh it with the new config
- if( AssetBrowser.importingFilesArray.count() != 0)
+ if( ImportAssetWindow.importingFilesArray.count() != 0)
AssetBrowser.reloadImportingFiles();
}
@@ -62,6 +69,7 @@ function setupImportConfigSettingsList()
ImportAssetConfigSettingsList.addNewConfigSetting("Materials/IgnoreMaterials", "Ignore Materials", "command", "", "", "");
ImportAssetConfigSettingsList.addNewConfigSetting("Materials/AlwaysPresentImageMaps", "Always Present Image Maps", "bool",
"Wether to always display all normal material map fields, even if an image isn't detected.", "", "");
+ ImportAssetConfigSettingsList.addNewConfigSetting("Materials/PopulateMaterialMaps", "Populate Material Maps", "bool", "", "1", "");
//Animations
ImportAssetConfigSettingsList.addNewConfigSetting("Animations/ImportAnimations", "Import Animations", "bool", "", "1", "");
@@ -95,7 +103,6 @@ function setupImportConfigSettingsList()
ImportAssetConfigSettingsList.addNewConfigSetting("Images/Scaling", "Scaling", "float", "", "1.0", "");
ImportAssetConfigSettingsList.addNewConfigSetting("Images/Compressed", "Is Compressed", "bool", "", "1", "");
ImportAssetConfigSettingsList.addNewConfigSetting("Images/GenerateMaterialOnImport", "Generate Material On Import", "bool", "", "1", "");
- ImportAssetConfigSettingsList.addNewConfigSetting("Images/PopulateMaterialMaps", "Populate Material Maps", "bool", "", "1", "");
//Sounds
ImportAssetConfigSettingsList.addNewConfigSetting("Sounds/VolumeAdjust", "Volume Adjustment", "float", "", "1.0", "");
@@ -131,7 +138,7 @@ function ImportAssetOptionsWindow::editImportSettings(%this, %assetItem)
ImportOptionsList.addField("AssetName", "Asset Name", "string", "", "NewAsset", "", %assetItem);
ImportOptionsList.endGroup();
- if(%assetType $= "Model")
+ if(%assetType $= "ShapeAsset")
{
//Get the shape info, so we know what we're doing with the mesh
%shapeInfo = GetShapeInfo(%filePath);
@@ -168,13 +175,13 @@ function ImportAssetOptionsWindow::editImportSettings(%this, %assetItem)
ImportOptionsList.endGroup();
}
}
- else if(%assetType $= "Material")
+ else if(%assetType $= "MaterialAsset")
{
ImportOptionsList.startGroup("Material");
ImportOptionsList.addField("CreateComposites", "Create Composite Textures", "bool", "", "1", "", %assetConfigObj);
ImportOptionsList.endGroup();
}
- else if(%assetType $= "Image")
+ else if(%assetType $= "ImageAsset")
{
ImportOptionsList.startGroup("Formatting");
ImportOptionsList.addField("ImageType", "Image Type", "string", "", "Diffuse", "", %assetConfigObj);
@@ -199,7 +206,7 @@ function ImportAssetOptionsWindow::editImportSettings(%this, %assetItem)
ImportOptionsList.addField("IgnoreMaterials", "Ignore Importing Materials that fit these naming convention.", "command", "", "1", "", %optionsObj);
ImportOptionsList.endGroup();
}
- else if(%assetType $= "Sound")
+ else if(%assetType $= "SoundAsset")
{
ImportOptionsList.startGroup("Adjustment");
ImportOptionsList.addField("VolumeAdjust", "VolumeAdjustment", "float", "", "1.0", "", %assetConfigObj);
@@ -216,6 +223,12 @@ function ImportAssetOptionsWindow::saveAssetOptions(%this)
{
%success = AssetImportSettings.write();
+ if(ImportActivityLog.count() != 0)
+ ImportActivityLog.add("");
+
+ ImportActivityLog.add("Asset Import Configs saved, refreshing Import session");
+ ImportActivityLog.add("");
+
ImportAssetWindow.refresh();
ImportAssetOptionsWindow.setVisible(0);
}
@@ -309,6 +322,7 @@ function ImportAssetConfigEditorWindow::addNewConfig(%this)
AssetImportSettings.setValue("Materials/UseDiffuseSuffixOnOriginImage", "1");
AssetImportSettings.setValue("Materials/UseExistingMaterials", "1");
AssetImportSettings.setValue("Materials/AlwaysPresentImageMaps", "0");
+ AssetImportSettings.setValue("Materials/PopulateMaterialMaps", "1");
//Animations
AssetImportSettings.setValue("Animations/ImportAnimations", "1");
@@ -338,7 +352,6 @@ function ImportAssetConfigEditorWindow::addNewConfig(%this)
AssetImportSettings.setValue("Images/Scaling", "1.0");
AssetImportSettings.setValue("Images/Compressed", "1");
AssetImportSettings.setValue("Images/GenerateMaterialOnImport", "1");
- AssetImportSettings.setValue("Images/PopulateMaterialMaps", "1");
//Sounds
AssetImportSettings.setValue("Sounds/VolumeAdjust", "1.0");
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/datablockObjects.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/datablockObjects.cs
new file mode 100644
index 000000000..e69de29bb
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.cs
index 438d5e22b..b9b70ba53 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.cs
@@ -24,7 +24,7 @@ function AssetBrowser::prepareImportImageAsset(%this, %assetItem)
{
%filePath = %assetItem.filePath;
if(%filePath !$= "")
- %materialAsset = AssetBrowser.addImportingAsset("Material", "", "", %noSuffixName);
+ %materialAsset = AssetBrowser.addImportingAsset("MaterialAsset", "", "", %noSuffixName);
%materialAsset.filePath = filePath(%assetItem.filePath) @ "/" @ %noSuffixName;
@@ -107,6 +107,15 @@ function AssetBrowser::prepareImportImageAsset(%this, %assetItem)
%assetItem.processed = true;
}
+function AssetBrowser::inspectImportingImageAsset(%this, %assetItem)
+{
+ AssetImportCtrl-->NewAssetsInspector.startGroup("Image");
+ AssetImportCtrl-->NewAssetsInspector.addField("ImageType", "Image Type", "list", "Intended usage case of this image. Used to map to material slots and set up texture profiles.", "GUI",
+ "Color,Normal,Composite,Roughness,AO,Metalness,Glow,GUI,Particle,Decal", %assetItem);
+
+ AssetImportCtrl-->NewAssetsInspector.endGroup();
+}
+
function AssetBrowser::importImageAsset(%this, %assetItem)
{
%moduleName = AssetImportTargetModule.getText();
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/material.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/material.cs
index e8dee98a1..23266ab44 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/material.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/material.cs
@@ -47,6 +47,8 @@ function AssetBrowser::editMaterialAsset(%this, %assetDef)
function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
{
+ ImportActivityLog.add("Preparing Shape for Import: " @ %assetItem.assetName);
+
//Iterate over to find appropriate images for
//Fetch just the fileBase name
@@ -66,6 +68,9 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
{
//We fit the bill, ignore this material and skip it
%assetItem.skip = true;
+
+ ImportActivityLog.add(%assetItem.assetName @ " has been ignored due to config Materials/IgnoreMaterials settings");
+
return;
}
}
@@ -73,6 +78,8 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
if(getAssetImportConfigValue("Materials/PopulateMaterialMaps", "1") == 1)
{
+ ImportActivityLog.add("Attempting to Auto-Populate Material Maps");
+
%materialItemId = ImportAssetTree.findItemByObjectId(%assetItem);
if(%assetItem.diffuseImageAsset $= "")
@@ -83,6 +90,8 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
if(%targetFilePath !$= "")
{
+ ImportActivityLog.add("Auto-Populated Diffuse Map Image Asset via file: " @ %targetFilePath);
+
%diffuseAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.diffuseImageAsset = %diffuseAsset;
}
@@ -106,6 +115,8 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
if(%targetFilePath !$= "")
{
+ ImportActivityLog.add("Auto-Populated Normal Map Image Asset via file: " @ %targetFilePath);
+
%normalAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.normalImageAsset = %normalAsset;
}
@@ -127,6 +138,8 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
if(%targetFilePath !$= "")
{
+ ImportActivityLog.add("Auto-Populated Metalness Map Image Asset via file: " @ %targetFilePath);
+
%metalAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.metalImageAsset = %metalAsset;
}
@@ -148,6 +161,8 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
if(%targetFilePath !$= "")
{
+ ImportActivityLog.add("Auto-Populated Roughness Map Image Asset via file: " @ %targetFilePath);
+
%roughnessAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.roughnessImageAsset = %roughnessAsset;
}
@@ -169,6 +184,8 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
if(%targetFilePath !$= "")
{
+ ImportActivityLog.add("Auto-Populated Smoothness Map Image Asset via file: " @ %targetFilePath);
+
%smoothnessAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.SmoothnessImageAsset = %smoothnessAsset;
}
@@ -190,6 +207,8 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
if(%targetFilePath !$= "")
{
+ ImportActivityLog.add("Auto-Populated AO Map Image Asset via file: " @ %targetFilePath);
+
%AOAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.AOImageAsset = %AOAsset;
}
@@ -211,6 +230,8 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
if(%targetFilePath !$= "")
{
+ ImportActivityLog.add("Auto-Populated Composite Map Image Asset via file: " @ %targetFilePath);
+
%compositeAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
%assetItem.compositeImageAsset = %compositeAsset;
}
@@ -236,6 +257,9 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
%compositeAssetPath = AssetBrowser.dirHandler.currentAddress @ "/";
%saveAsPath = %compositeAssetPath @ "/" @ %assetItem.assetName @ "_composite.png";
+
+ ImportActivityLog.add("Auto-Generated Composite Map from ORM maps");
+
%compositeAsset = AssetBrowser.addImportingAsset("Image", "", %assetItem, %assetItem.assetName @ "_composite");
%compositeAsset.generatedAsset = true;
%compositeAsset.filePath = %saveAsPath;
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/prefab.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/prefab.cs
new file mode 100644
index 000000000..e69de29bb
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs
index ebf04f9a0..b52fafef1 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.cs
@@ -49,6 +49,8 @@ function AssetBrowser::deleteShapeAsset(%this, %assetDef)
function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
{
+ ImportActivityLog.add("Preparing Shape for Import: " @ %assetItem.assetName);
+
%fileExt = fileExt(%assetItem.filePath);
if(!isObject(%assetItem.shapeInfo))
@@ -78,7 +80,6 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
if(getAssetImportConfigValue("Meshes/ImportMesh", "1") == 1 && %shapeCount > 0)
{
-
}
%animCount = %assetItem.shapeInfo._animCount;
@@ -86,28 +87,13 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
if(getAssetImportConfigValue("Animations/ImportAnimations", "1") == 1 && %animCount > 0)
{
- /*%animationItem = %assetItem.shapeInfo.getChild(%animItem);
-
- %animName = %assetItem.shapeInfo.getItemText(%animationItem);
-
- AssetBrowser.addImportingAsset("Animation", %animName, %shapeId);
-
- %animationItem = %assetItem.shapeInfo.getNextSibling(%animationItem);
- while(%animationItem != 0)
- {
- %animName = %assetItem.shapeInfo.getItemText(%animationItem);
- //%animName = %assetItem.shapeInfo.getItemValue(%animationItem);
-
- AssetBrowser.addImportingAsset("Animation", %animName, %shapeId);
-
- %animationItem = %shapeInfo.getNextSibling(%animationItem);
- }*/
}
-
%matCount = %assetItem.shapeInfo._materialCount;
%matItem = %assetItem.shapeInfo.findItemByName("Materials");
+ ImportActivityLog.add(" Shape Info: Mesh Count: " @ %shapeCount @ " | Material Count: " @ %matCount @ " | Anim Count: " @ %animCount);
+
if(getAssetImportConfigValue("Materials/ImportMaterials", "1") == 1 && %matCount > 0)
{
%materialItem = %assetItem.shapeInfo.getChild(%matItem);
@@ -117,23 +103,23 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
if(%filePath !$= "" && isFile(%filePath))
{
- AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
+ AssetBrowser.addImportingAsset("MaterialAsset", %filePath, %assetItem);
}
else
{
//check to see if it's actually just a flat color
if(getWordCount(%filePath) == 4 && getWord(%filePath, 0) $= "Color:")
{
- AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
+ AssetBrowser.addImportingAsset("MaterialAsset", %matName, %assetItem);
}
else
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "" && isFile(%filePath))
- AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
+ AssetBrowser.addImportingAsset("MaterialAsset", %filePath, %assetItem);
else
- AssetBrowser.addImportingAsset("Material", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
+ AssetBrowser.addImportingAsset("MaterialAsset", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
}
}
@@ -144,23 +130,23 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
if(%filePath !$= "" && isFile(%filePath))
{
- AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
+ AssetBrowser.addImportingAsset("MaterialAsset", %filePath, %assetItem);
}
else
{
//check to see if it's actually just a flat color
if(getWordCount(%filePath) == 4 && getWord(%filePath, 0) $= "Color:")
{
- AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
+ AssetBrowser.addImportingAsset("MaterialAsset", %matName, %assetItem);
}
else
{
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
if(%filePath !$= "" && isFile(%filePath))
- AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
+ AssetBrowser.addImportingAsset("MaterialAsset", %filePath, %assetItem);
else
- AssetBrowser.addImportingAsset("Material", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
+ AssetBrowser.addImportingAsset("MaterialAsset", filePath(%assetItem.filePath) @ "/" @ %matName, %assetItem);
}
}
@@ -202,12 +188,12 @@ function AssetBrowser::importShapeAsset(%this, %assetItem)
%dependencyAssetItem = ImportAssetTree.getItemObject(%childId);
%depAssetType = %dependencyAssetItem.assetType;
- if(%depAssetType $= "Material")
+ if(%depAssetType $= "MaterialAsset")
{
%matSet = "%newAsset.materialSlot"@%matSlotId@"=\"@Asset="@%moduleName@":"@%dependencyAssetItem.assetName@"\";";
eval(%matSet);
}
- if(%depAssetType $= "Animation")
+ if(%depAssetType $= "AnimationAsset")
{
%matSet = "%newAsset.animationSequence"@%matSlotId@"=\"@Asset="@%moduleName@":"@%dependencyAssetItem.assetName@"\";";
eval(%matSet);
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs
index 861ac1b15..ffb86228a 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs
@@ -48,19 +48,19 @@ function NewAssetTypeList::refresh(%this)
//TODO: make this more automated
//%this.add("GameObject", 0);
- %this.add("Component", 0);
- %this.add("Image", 1);
- %this.add("Material", 2);
- %this.add("Shape", 3);
- %this.add("Sound", 4);
- %this.add("State Machine", 5);
+ %this.add("ComponentAsset", 0);
+ %this.add("ImageAsset", 1);
+ %this.add("MaterialAsset", 2);
+ %this.add("ShapeAsset", 3);
+ %this.add("SoundAsset", 4);
+ %this.add("StateMachineAsset", 5);
}
function NewAssetTypeList::onSelected(%this)
{
%assetType = %this.getText();
- if(%assetType $= "Component")
+ if(%assetType $= "ComponentAsset")
{
NewComponentAssetSettings.hidden = false;
}
diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.cs
index 859282dab..3a7a92589 100644
--- a/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.cs
+++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.cs
@@ -296,9 +296,9 @@ function AssetBrowser::buildPopupMenus(%this)
superClass = "MenuBuilder";
class = "EditorWorldMenu";
- item[ 0 ] = "Import Legacy Game" TAB "" TAB "AssetBrowser.importLegacyGame();";
+ item[ 0 ] = "Import Project Loose Files" TAB "" TAB "AssetBrowser.importLegacyGame();";
Item[ 1 ] = "-";
- item[ 2 ] = "Import new assets" TAB "" TAB "AssetBrowser.importNewAssetFile();";
+ item[ 2 ] = "Import new assets" TAB "" TAB "Canvas.pushDialog(AssetImportCtrl);";
};
}
@@ -341,7 +341,27 @@ function AssetBrowser::buildPopupMenus(%this)
}
//
+ // Import Asset Actions
//
+ if( !isObject( ImportAssetMaterialMaps ) )
+ {
+ %this.ImportAssetActions = new PopupMenu( ImportAssetMaterialMaps )
+ {
+ superClass = "MenuBuilder";
+ class = "EditorWorldMenu";
+
+ item[0] = "Add Color Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Color\");";
+ item[1] = "Add Normal Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Normal\");";
+ item[2] = "Add Composite Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Composite\");";
+ item[3] = "Add Metalness Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Metalness\");";
+ item[4] = "Add AO Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"AO\");";
+ item[5] = "Add Roughness Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Roughness\");";
+ item[6] = "Add Glow Map" TAB "" TAB "ImportAssetWindow.addMaterialMap(\"Glow\");";
+ Item[7] = "-";
+ Item[8] = "Add Existing Image Asset" TAB "" TAB "ImportAssetWindow.addExistingImageAsset();";
+ };
+ }
+
if( !isObject( ImportAssetActions ) )
{
%this.ImportAssetActions = new PopupMenu( ImportAssetActions )
@@ -349,7 +369,8 @@ function AssetBrowser::buildPopupMenus(%this)
superClass = "MenuBuilder";
class = "EditorWorldMenu";
- item[0] = "Add asset" TAB "" TAB "ImportAssetWindow.addNewImportingAsset();";
+ item[0] = "Add New Asset" TAB "" TAB "ImportAssetWindow.addNewImportingAsset();";
+ item[0] = "Add Reference to Existing Asset" TAB "" TAB "ImportAssetWindow.addRefExistingAsset();";
item[1] = "Remove asset" TAB "" TAB "ImportAssetWindow.removeImportingAsset();";
};
}
diff --git a/Templates/BaseGame/game/tools/gui/postFxEditor.gui b/Templates/BaseGame/game/tools/gui/postFxEditor.gui
index e1eb8e179..05029650b 100644
--- a/Templates/BaseGame/game/tools/gui/postFxEditor.gui
+++ b/Templates/BaseGame/game/tools/gui/postFxEditor.gui
@@ -239,7 +239,7 @@
profile = "ToolsGuiButtonProfile";
visible = "1";
active = "1";
- command = "PostFXEditor.apply(); Canvas.popDialog(PostFXEditor);";
+ command = "PostFXEditor.apply();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Apply the settings and close this dialog";
hovertime = "1000";
diff --git a/Templates/BaseGame/game/tools/gui/profiles.ed.cs b/Templates/BaseGame/game/tools/gui/profiles.ed.cs
index f76e1b572..d653e62de 100644
--- a/Templates/BaseGame/game/tools/gui/profiles.ed.cs
+++ b/Templates/BaseGame/game/tools/gui/profiles.ed.cs
@@ -649,6 +649,8 @@ new GuiControlProfile( ToolsGuiTextPadProfile )
fontColor = EditorSettings.value("Theme/fieldTextColor");
fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");
fontColorSEL = EditorSettings.value("Theme/fieldTextSELColor");
+
+ cursorColor = EditorSettings.value("Theme/fieldTextSELColor");
border = 0;
category = "Tools";
};
diff --git a/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.cs b/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.cs
index 427fa62cf..7830dcf93 100644
--- a/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.cs
+++ b/Templates/BaseGame/game/tools/shapeEditor/scripts/shapeEditor.ed.cs
@@ -805,8 +805,7 @@ function ShapeEdSeqNodeTabBook::onTabSelected( %this, %name, %index )
{
case "Seq":
ShapeEdPropWindow-->newBtn.ToolTip = "Add new sequence";
- //ShapeEdPropWindow-->newBtn.Command = "ShapeEdSequences.onAddSequence();";
- ShapeEdPropWindow-->newBtn.Command = "AssetBrowser.showDialog(\"ShapeAnimationAsset\", \"onAddAnimationAssetShapeEditor\", \"\", \"\", \"\");";
+ ShapeEdPropWindow-->newBtn.Command = "ShapeEdSequences.onAddSequence();";
ShapeEdPropWindow-->newBtn.setActive( true );
ShapeEdPropWindow-->deleteBtn.ToolTip = "Delete selected sequence (cannot be undone)";
ShapeEdPropWindow-->deleteBtn.Command = "ShapeEdSequences.onDeleteSequence();";
@@ -1651,7 +1650,8 @@ function ShapeEdSequences::onAddSequence( %this, %name )
if ( %from $= "" )
{
// No sequence selected => open dialog to browse for one
- getLoadFormatFilename( %this @ ".onAddSequenceFromBrowse", ShapeEdFromMenu.lastPath );
+ //getLoadFormatFilename( %this @ ".onAddSequenceFromBrowse", ShapeEdFromMenu.lastPath );
+ AssetBrowser.showDialog("ShapeAnimationAsset", "onAddAnimationAssetShapeEditor", "", "", "");
return;
}
else
diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/visibilityLayer.ed.cs b/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/visibilityLayer.ed.cs
index 42d87b07e..d245783ac 100644
--- a/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/visibilityLayer.ed.cs
+++ b/Templates/BaseGame/game/tools/worldEditor/scripts/visibility/visibilityLayer.ed.cs
@@ -242,10 +242,25 @@ function setupEditorVisibilityMenu()
item[ 12 ] = "Probes" TAB EVisibilityProbesOptions;
item[ 13 ] = "Buffer Visualization" TAB EVisibilityBufferVizOptions;
item[ 14 ] = "-" TAB "" TAB "";
- item[ 15 ] = "Class Visibility" TAB EVisibilityClassVizOptions;
+ item[ 15 ] = "Class Visibility" TAB "" TAB "Editor_VisibilityOptionsButton::onClick();";
};
}
+function Editor_VisibilityOptionsButton::onClick(%this)
+{
+ if ( EVisibility.visible )
+ {
+ EVisibility.setVisible(false);
+ //visibilityToggleBtn.setStateOn(0);
+ }
+ else
+ {
+ EVisibility.setVisible(true);
+ //visibilityToggleBtn.setStateOn(1);
+ EVisibility.setExtent("200 540");
+ }
+}
+
function EVisibility::onWake( %this )
{
// Create the array if it