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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Added asset import logging
Added WIP of lighting viz logic to point and spotlight shaders Made new asset window adhere to path-based system Ongoing work to standardize asset import actions Context-based Asset Import popups Fixed behavior with adding a new sequence in shape editor Made it so apply in PostFX editor no longer closes window Work to re-add class visibility filters in editor
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24 changed files with 613 additions and 281 deletions
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@ -805,8 +805,7 @@ function ShapeEdSeqNodeTabBook::onTabSelected( %this, %name, %index )
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{
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case "Seq":
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ShapeEdPropWindow-->newBtn.ToolTip = "Add new sequence";
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//ShapeEdPropWindow-->newBtn.Command = "ShapeEdSequences.onAddSequence();";
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ShapeEdPropWindow-->newBtn.Command = "AssetBrowser.showDialog(\"ShapeAnimationAsset\", \"onAddAnimationAssetShapeEditor\", \"\", \"\", \"\");";
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ShapeEdPropWindow-->newBtn.Command = "ShapeEdSequences.onAddSequence();";
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ShapeEdPropWindow-->newBtn.setActive( true );
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ShapeEdPropWindow-->deleteBtn.ToolTip = "Delete selected sequence (cannot be undone)";
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ShapeEdPropWindow-->deleteBtn.Command = "ShapeEdSequences.onDeleteSequence();";
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@ -1651,7 +1650,8 @@ function ShapeEdSequences::onAddSequence( %this, %name )
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if ( %from $= "" )
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{
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// No sequence selected => open dialog to browse for one
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getLoadFormatFilename( %this @ ".onAddSequenceFromBrowse", ShapeEdFromMenu.lastPath );
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//getLoadFormatFilename( %this @ ".onAddSequenceFromBrowse", ShapeEdFromMenu.lastPath );
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AssetBrowser.showDialog("ShapeAnimationAsset", "onAddAnimationAssetShapeEditor", "", "", "");
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return;
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}
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else
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