Added asset import logging

Added WIP of lighting viz logic to point and spotlight shaders
Made new asset window adhere to path-based system
Ongoing work to standardize asset import actions
Context-based Asset Import popups
Fixed behavior with adding a new sequence in shape editor
Made it so apply in PostFX editor no longer closes window
Work to re-add class visibility filters in editor
This commit is contained in:
Areloch 2020-01-09 18:28:53 -06:00
parent 7dc6ab42dc
commit d840d52038
24 changed files with 613 additions and 281 deletions

View file

@ -239,7 +239,7 @@
profile = "ToolsGuiButtonProfile";
visible = "1";
active = "1";
command = "PostFXEditor.apply(); Canvas.popDialog(PostFXEditor);";
command = "PostFXEditor.apply();";
tooltipProfile = "GuiToolTipProfile";
tooltip = "Apply the settings and close this dialog";
hovertime = "1000";

View file

@ -649,6 +649,8 @@ new GuiControlProfile( ToolsGuiTextPadProfile )
fontColor = EditorSettings.value("Theme/fieldTextColor");
fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");
fontColorSEL = EditorSettings.value("Theme/fieldTextSELColor");
cursorColor = EditorSettings.value("Theme/fieldTextSELColor");
border = 0;
category = "Tools";
};