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https://github.com/TorqueGameEngines/Torque3D.git
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Added asset import logging
Added WIP of lighting viz logic to point and spotlight shaders Made new asset window adhere to path-based system Ongoing work to standardize asset import actions Context-based Asset Import popups Fixed behavior with adding a new sequence in shape editor Made it so apply in PostFX editor no longer closes window Work to re-add class visibility filters in editor
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24 changed files with 613 additions and 281 deletions
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@ -239,7 +239,7 @@
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profile = "ToolsGuiButtonProfile";
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visible = "1";
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active = "1";
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command = "PostFXEditor.apply(); Canvas.popDialog(PostFXEditor);";
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command = "PostFXEditor.apply();";
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tooltipProfile = "GuiToolTipProfile";
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tooltip = "Apply the settings and close this dialog";
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hovertime = "1000";
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@ -649,6 +649,8 @@ new GuiControlProfile( ToolsGuiTextPadProfile )
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fontColor = EditorSettings.value("Theme/fieldTextColor");
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fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");
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fontColorSEL = EditorSettings.value("Theme/fieldTextSELColor");
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cursorColor = EditorSettings.value("Theme/fieldTextSELColor");
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border = 0;
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category = "Tools";
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};
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