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Added asset import logging
Added WIP of lighting viz logic to point and spotlight shaders Made new asset window adhere to path-based system Ongoing work to standardize asset import actions Context-based Asset Import popups Fixed behavior with adding a new sequence in shape editor Made it so apply in PostFX editor no longer closes window Work to re-add class visibility filters in editor
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24 changed files with 613 additions and 281 deletions
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@ -96,8 +96,7 @@ function AssetBrowser_addModuleWindow::CreateNewModule(%this)
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ModuleDatabase.ignoreLoadedGroups(false);
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//force a reload of the Module lists
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GameObjectModuleList.refresh();
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ImportAssetModuleList.refresh();
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AssetBrowser.refresh();
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AssetBrowser.newModuleId = %newModuleName;
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