Added asset import logging

Added WIP of lighting viz logic to point and spotlight shaders
Made new asset window adhere to path-based system
Ongoing work to standardize asset import actions
Context-based Asset Import popups
Fixed behavior with adding a new sequence in shape editor
Made it so apply in PostFX editor no longer closes window
Work to re-add class visibility filters in editor
This commit is contained in:
Areloch 2020-01-09 18:28:53 -06:00
parent 7dc6ab42dc
commit d840d52038
24 changed files with 613 additions and 281 deletions

View file

@ -96,8 +96,7 @@ function AssetBrowser_addModuleWindow::CreateNewModule(%this)
ModuleDatabase.ignoreLoadedGroups(false);
//force a reload of the Module lists
GameObjectModuleList.refresh();
ImportAssetModuleList.refresh();
AssetBrowser.refresh();
AssetBrowser.newModuleId = %newModuleName;