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https://github.com/TorqueGameEngines/Torque3D.git
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Added asset import logging
Added WIP of lighting viz logic to point and spotlight shaders Made new asset window adhere to path-based system Ongoing work to standardize asset import actions Context-based Asset Import popups Fixed behavior with adding a new sequence in shape editor Made it so apply in PostFX editor no longer closes window Work to re-add class visibility filters in editor
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24 changed files with 613 additions and 281 deletions
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@ -6,6 +6,7 @@
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<Setting name="UseExistingMaterials">1</Setting>
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<Setting name="CreateComposites">1</Setting>
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<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
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<Setting name="PopulateMaterialMaps">1</Setting>
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</Group>
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<Group name="Meshes">
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<Setting name="DoScaleOverride">0</Setting>
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@ -34,7 +35,6 @@
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
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<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
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<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
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<Setting name="PopulateMaterialMaps">1</Setting>
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<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
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<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
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<Setting name="ImageType">N/A</Setting>
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