Added asset import logging

Added WIP of lighting viz logic to point and spotlight shaders
Made new asset window adhere to path-based system
Ongoing work to standardize asset import actions
Context-based Asset Import popups
Fixed behavior with adding a new sequence in shape editor
Made it so apply in PostFX editor no longer closes window
Work to re-add class visibility filters in editor
This commit is contained in:
Areloch 2020-01-09 18:28:53 -06:00
parent 7dc6ab42dc
commit d840d52038
24 changed files with 613 additions and 281 deletions

View file

@ -6,6 +6,7 @@
<Setting name="UseExistingMaterials">1</Setting>
<Setting name="CreateComposites">1</Setting>
<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
<Setting name="PopulateMaterialMaps">1</Setting>
</Group>
<Group name="Meshes">
<Setting name="DoScaleOverride">0</Setting>
@ -34,7 +35,6 @@
<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
<Setting name="PopulateMaterialMaps">1</Setting>
<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
<Setting name="ImageType">N/A</Setting>