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Added asset import logging
Added WIP of lighting viz logic to point and spotlight shaders Made new asset window adhere to path-based system Ongoing work to standardize asset import actions Context-based Asset Import popups Fixed behavior with adding a new sequence in shape editor Made it so apply in PostFX editor no longer closes window Work to re-add class visibility filters in editor
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24 changed files with 613 additions and 281 deletions
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@ -955,7 +955,7 @@ void SceneObject::_updateZoningState() const
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//-----------------------------------------------------------------------------
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U32 SceneObject::_getCurrZone( const U32 index ) const
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U32 SceneObject::getCurrZone( const U32 index ) const
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{
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_updateZoningState();
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