Added asset import logging

Added WIP of lighting viz logic to point and spotlight shaders
Made new asset window adhere to path-based system
Ongoing work to standardize asset import actions
Context-based Asset Import popups
Fixed behavior with adding a new sequence in shape editor
Made it so apply in PostFX editor no longer closes window
Work to re-add class visibility filters in editor
This commit is contained in:
Areloch 2020-01-09 18:28:53 -06:00
parent 7dc6ab42dc
commit d840d52038
24 changed files with 613 additions and 281 deletions

View file

@ -955,7 +955,7 @@ void SceneObject::_updateZoningState() const
//-----------------------------------------------------------------------------
U32 SceneObject::_getCurrZone( const U32 index ) const
U32 SceneObject::getCurrZone( const U32 index ) const
{
_updateZoningState();

View file

@ -282,12 +282,6 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
/// of the object is dirty, the list contents may be outdated.
ZoneRef* _getZoneRefHead() const { return mZoneRefHead; }
/// Gets the number of zones containing this object.
U32 _getNumCurrZones() const { return mNumCurrZones; }
/// Returns the nth zone containing this object.
U32 _getCurrZone( const U32 index ) const;
/// @}
/// @name Transform and Collision Members
@ -749,6 +743,12 @@ class SceneObject : public NetObject, private SceneContainer::Link, public Proce
void setLightingPlugin( SceneObjectLightingPlugin* plugin ) { mLightPlugin = plugin; }
SceneObjectLightingPlugin* getLightingPlugin() { return mLightPlugin; }
/// Gets the number of zones containing this object.
U32 getNumCurrZones() const { return mNumCurrZones; }
/// Returns the nth zone containing this object.
U32 getCurrZone(const U32 index) const;
/// @}
/// @name Global Bounds