diff --git a/Templates/Empty/game/shaders/common/postFx/lightRay/lightRayOccludeP.hlsl b/Templates/Empty/game/shaders/common/postFx/lightRay/lightRayOccludeP.hlsl index 8769905f6..e8870b3c4 100644 --- a/Templates/Empty/game/shaders/common/postFx/lightRay/lightRayOccludeP.hlsl +++ b/Templates/Empty/game/shaders/common/postFx/lightRay/lightRayOccludeP.hlsl @@ -45,7 +45,7 @@ float4 main( PFXVertToPix IN ) : COLOR0 col = tex2D( backBuffer, IN.uv0 ); //col = 1 - exp(-120000 * col); - col += dot( col, LUMINANCE_VECTOR ) + 0.0001f; + col += dot( col.rgb, LUMINANCE_VECTOR ) + 0.0001f; col *= brightScalar; } diff --git a/Templates/Full/game/shaders/common/postFx/lightRay/lightRayOccludeP.hlsl b/Templates/Full/game/shaders/common/postFx/lightRay/lightRayOccludeP.hlsl index 8769905f6..e8870b3c4 100644 --- a/Templates/Full/game/shaders/common/postFx/lightRay/lightRayOccludeP.hlsl +++ b/Templates/Full/game/shaders/common/postFx/lightRay/lightRayOccludeP.hlsl @@ -45,7 +45,7 @@ float4 main( PFXVertToPix IN ) : COLOR0 col = tex2D( backBuffer, IN.uv0 ); //col = 1 - exp(-120000 * col); - col += dot( col, LUMINANCE_VECTOR ) + 0.0001f; + col += dot( col.rgb, LUMINANCE_VECTOR ) + 0.0001f; col *= brightScalar; }