mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
fix GuiBitmapButtonCtrl setBitmap script command
it was pointing at the macro method direct, not the bespoke case that *also* calls the macro method.
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parent
7bca1dba53
commit
d50161d296
3 changed files with 61 additions and 20 deletions
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@ -262,6 +262,51 @@ void GuiBitmapButtonCtrl::setAutoFitExtents( bool state )
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}
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//-----------------------------------------------------------------------------
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void GuiBitmapButtonCtrl::_setBitmap(StringTableEntry _in)
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{
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if (mBitmapAsset.getAssetId() == _in)
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return;
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if (getBitmapFile() == _in)
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return;
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if (_in == 0 || !String::compare(_in, _getStringTable()->EmptyString()))
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{
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mBitmapAsset = 0;
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mBitmapFile = "";
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return;
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}
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if (!AssetDatabase.isDeclaredAsset(_in))
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{
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StringTableEntry imageAssetId = _getStringTable()->EmptyString();
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in);
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if (foundAssetcount != 0)
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{
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imageAssetId = query.mAssetList[0];
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}
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else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#'))
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{
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imageAssetId = ImageAsset::getAssetIdByFilename(_in);
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if (imageAssetId == ImageAsset::smNoImageAssetFallback)
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{
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ImageAsset* privateImage = new ImageAsset();
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privateImage->setImageFile(_in);
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imageAssetId = AssetDatabase.addPrivateAsset(privateImage);
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}
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}
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else {
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Con::warnf("%s::%s: Could not find asset for: %s using fallback", "GuiBitmapButtonCtrl", "Bitmap", _in);
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imageAssetId = ImageAsset::smNoImageAssetFallback;
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} mBitmapAsset = imageAssetId;
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mBitmapFile = _in;
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}
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else
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{
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mBitmapAsset = _in;
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mBitmapFile = getBitmapFile();
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}
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}
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void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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{
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@ -669,4 +714,10 @@ bool GuiBitmapButtonCtrl::pointInControl(const Point2I& parentCoordPoint)
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return Parent::pointInControl(parentCoordPoint);
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}
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DEF_ASSET_BINDS_REFACTOR(GuiBitmapButtonCtrl, Bitmap)
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DefineEngineMethod(GuiBitmapButtonCtrl, getBitmap, StringTableEntry, (), , "get name") {
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return object->getBitmapFile();
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}DefineEngineMethod(GuiBitmapButtonCtrl, getBitmapAsset, StringTableEntry, (), , assetText(Bitmap, asset reference)) {
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return object->_getBitmap();
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}DefineEngineMethod(GuiBitmapButtonCtrl, setBitmap, void, (const char* assetName), , assetText(Bitmap, assignment.first tries asset then flat file.)) {
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object->setBitmap(StringTable->insert(assetName));
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}
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