From d493f3b124d5b688871aaecb77592d2bd807ce9c Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Sat, 10 Sep 2022 15:52:13 -0500 Subject: [PATCH] bloom gl compile fix pt2. --- .../core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl index b5b1af001..a7fd9fe9c 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl @@ -24,9 +24,9 @@ #include "core/rendering/shaders/postFX/gl/postFx.glsl" #include "core/rendering/shaders/gl/torque.glsl" #include "shadergen:/autogenConditioners.h" - +#line 27 #define KERNEL_SAMPLES 4 -const vec2 KERNEL[9] = vec2[]( +const vec2 KERNEL[KERNEL_SAMPLES] = vec2[]( vec2( 0.5, 0.5), vec2( 0.5,-0.5), vec2(-0.5,-0.5),