mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Add texture size fields to terrain textures and improve editor performance
This commit is contained in:
parent
9caa08b7f0
commit
d3996aec84
7 changed files with 414 additions and 44 deletions
|
|
@ -132,7 +132,7 @@ public:
|
|||
S32 antialiasLevel);
|
||||
|
||||
Torque::Path validatePath(const Torque::Path &path);
|
||||
GBitmap *loadUncompressedTexture(const Torque::Path& path, GFXTextureProfile* profile, U32 width, U32 height);
|
||||
GBitmap *loadUncompressedTexture(const Torque::Path& path, GFXTextureProfile* profile, U32 width, U32 height, bool genMips = false);
|
||||
GBitmap *loadUncompressedTexture(const Torque::Path &path, GFXTextureProfile *profile);
|
||||
virtual GFXTextureObject *createCompositeTexture(const Torque::Path &pathR, const Torque::Path &pathG, const Torque::Path &pathB, const Torque::Path &pathA, U32 inputKey[4],
|
||||
GFXTextureProfile *profile);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue