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https://github.com/TorqueGameEngines/Torque3D.git
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Improved style of AIPlayer modifications.
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parent
199d98d096
commit
d315b1fa5a
2 changed files with 28 additions and 38 deletions
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@ -104,7 +104,7 @@ AIPlayer::AIPlayer()
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mJump = None;
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mNavSize = Regular;
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mLinkTypes = LinkData(AllFlags);
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#endif // TORQUE_NAVIGATION_ENABLED
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#endif
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mIsAiControlled = true;
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}
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@ -145,20 +145,20 @@ void AIPlayer::initPersistFields()
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#ifdef TORQUE_NAVIGATION_ENABLED
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addGroup("Pathfinding");
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addField("allowWalk", TypeBool, Offset(mLinkTypes.walk, AIPlayer),
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"Allow the character to walk on dry land.");
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addField("allowJump", TypeBool, Offset(mLinkTypes.jump, AIPlayer),
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"Allow the character to use jump links.");
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addField("allowDrop", TypeBool, Offset(mLinkTypes.drop, AIPlayer),
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"Allow the character to use drop links.");
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addField("allowSwim", TypeBool, Offset(mLinkTypes.swim, AIPlayer),
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"Allow the character tomove in water.");
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addField("allowLedge", TypeBool, Offset(mLinkTypes.ledge, AIPlayer),
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"Allow the character to jump ledges.");
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addField("allowClimb", TypeBool, Offset(mLinkTypes.climb, AIPlayer),
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"Allow the character to use climb links.");
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addField("allowTeleport", TypeBool, Offset(mLinkTypes.teleport, AIPlayer),
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"Allow the character to use teleporters.");
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addField("allowWalk", TypeBool, Offset(mLinkTypes.walk, AIPlayer),
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"Allow the character to walk on dry land.");
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addField("allowJump", TypeBool, Offset(mLinkTypes.jump, AIPlayer),
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"Allow the character to use jump links.");
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addField("allowDrop", TypeBool, Offset(mLinkTypes.drop, AIPlayer),
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"Allow the character to use drop links.");
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addField("allowSwim", TypeBool, Offset(mLinkTypes.swim, AIPlayer),
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"Allow the character tomove in water.");
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addField("allowLedge", TypeBool, Offset(mLinkTypes.ledge, AIPlayer),
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"Allow the character to jump ledges.");
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addField("allowClimb", TypeBool, Offset(mLinkTypes.climb, AIPlayer),
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"Allow the character to use climb links.");
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addField("allowTeleport", TypeBool, Offset(mLinkTypes.teleport, AIPlayer),
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"Allow the character to use teleporters.");
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endGroup("Pathfinding");
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#endif // TORQUE_NAVIGATION_ENABLED
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@ -179,15 +179,15 @@ bool AIPlayer::onAdd()
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return true;
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}
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#ifdef TORQUE_NAVIGATION_ENABLED
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void AIPlayer::onRemove()
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{
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#ifdef TORQUE_NAVIGATION_ENABLED
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clearPath();
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clearCover();
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clearFollow();
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#endif
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Parent::onRemove();
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}
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#endif // TORQUE_NAVIGATION_ENABLED
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/**
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* Sets the speed at which this AI moves
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@ -209,7 +209,7 @@ void AIPlayer::stopMove()
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clearPath();
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clearCover();
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clearFollow();
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#endif // TORQUE_NAVIGATION_ENABLED
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#endif
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}
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/**
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@ -408,11 +408,7 @@ bool AIPlayer::getAIMove(Move *movePtr)
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if (mFabs(xDiff) < mMoveTolerance && mFabs(yDiff) < mMoveTolerance)
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{
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mMoveState = ModeStop;
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#ifdef TORQUE_NAVIGATION_ENABLED
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onReachDestination();
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#else
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throwCallback("onReachDestination");
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#endif // TORQUE_NAVIGATION_ENABLED
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}
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else
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{
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@ -481,11 +477,7 @@ bool AIPlayer::getAIMove(Move *movePtr)
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if ( mMoveState != ModeSlowing || locationDelta == 0 )
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{
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mMoveState = ModeStuck;
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#ifdef TORQUE_NAVIGATION_ENABLED
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onStuck();
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#else
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throwCallback("onMoveStuck");
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#endif // TORQUE_NAVIGATION_ENABLED
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}
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}
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}
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@ -558,7 +550,6 @@ void AIPlayer::throwCallback( const char *name )
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Con::executef(getDataBlock(), name, getIdString());
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}
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#ifdef TORQUE_NAVIGATION_ENABLED
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/**
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* Called when we get within mMoveTolerance of our destination set using
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* setMoveDestination(). Only fires the script callback if we are at the end
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@ -566,6 +557,7 @@ void AIPlayer::throwCallback( const char *name )
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*/
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void AIPlayer::onReachDestination()
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{
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#ifdef TORQUE_NAVIGATION_ENABLED
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if(!mPathData.path.isNull())
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{
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if(mPathData.index == mPathData.path->size() - 1)
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@ -589,6 +581,7 @@ void AIPlayer::onReachDestination()
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}
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}
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else
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#endif
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throwCallback("onReachDestination");
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}
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@ -598,12 +591,15 @@ void AIPlayer::onReachDestination()
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*/
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void AIPlayer::onStuck()
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{
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#ifdef TORQUE_NAVIGATION_ENABLED
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if(!mPathData.path.isNull())
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repath();
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else
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#endif
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throwCallback("onMoveStuck");
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}
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#ifdef TORQUE_NAVIGATION_ENABLED
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// --------------------------------------------------------------------------------------------
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// Pathfinding
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// --------------------------------------------------------------------------------------------
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