diff --git a/README.md b/README.md index eab875d23..14af03854 100644 --- a/README.md +++ b/README.md @@ -11,6 +11,32 @@ More Information * T3D [Professional Forum](http://www.garagegames.com/community/forums/63) * GarageGames [Professional Services](http://services.garagegames.com/) +Compiling Torque 3D + +1a. Creating a New Game Project - With Toolbox + * Run the Torque 3D Toolbox. + * Click New Project. + * Choose a base template. + * Name the Project. + * Click Create to create the project. + * When it finishes, click the Finished button. + +1b. Creating a New Game Project - Manually + * Open the Templates directory. + * Right-click and copy the template that you want to use. + * Navigate to the directory where you want to develop your game. + * Paste inside of that directory to copy the files. + * Open the game directory. + * Rename the executable and DLL files to the name of your game (for example, rename Full.exe to MyGame.exe if you used the Full template). + * Rename the plugin's in the same way, replacing the template name with your game's name. + * Inside your project directory, double-click the generateProjects.bat file. + * It will create the solutions. + +3. Compiling Torque 3D + * Navigate to engine\build\Visual Studio 2010 + * Double-click the Torque 3D.sln file. + * When Visual Studio 2010 is fully loaded, press F5 to perform a clean build. + License -------