From d034ea2be88e789d91e3b95e653f7507964aee8f Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Tue, 16 Apr 2019 11:47:21 -0500 Subject: [PATCH] no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors) --- Engine/source/renderInstance/renderProbeMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/source/renderInstance/renderProbeMgr.cpp b/Engine/source/renderInstance/renderProbeMgr.cpp index 72544f719..ed2a1ec2a 100644 --- a/Engine/source/renderInstance/renderProbeMgr.cpp +++ b/Engine/source/renderInstance/renderProbeMgr.cpp @@ -646,8 +646,8 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData, //Array rendering U32 probeCount = ProbeRenderInst::all.size(); - mEffectiveProbeCount = 0; - mMipCount = 0; + //mEffectiveProbeCount = 0; + //mMipCount = 0; /*if (probePositionArray.size() != MAX_FORWARD_PROBES) {