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https://github.com/TorqueGameEngines/Torque3D.git
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Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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parent
c04f3ae166
commit
cfe122f714
18 changed files with 109 additions and 102 deletions
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@ -119,7 +119,7 @@ void TerrainMaterialAsset::initializeAsset()
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// Call parent.
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Parent::initializeAsset();
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mScriptPath = expandAssetFilePath(mScriptFile);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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@ -127,7 +127,7 @@ void TerrainMaterialAsset::initializeAsset()
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void TerrainMaterialAsset::onAssetRefresh()
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{
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mScriptPath = expandAssetFilePath(mScriptFile);
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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@ -150,11 +150,14 @@ void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
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// Sanity!
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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// Fetch image file.
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pScriptFile = StringTable->insert(pScriptFile);
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pScriptFile = StringTable->insert(pScriptFile, true);
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// Ignore no change,
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if (pScriptFile == mScriptFile)
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return;
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// Update.
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mScriptFile = pScriptFile;
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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