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material definition
changing the beast over to the refactor
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13 changed files with 61 additions and 105 deletions
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@ -229,9 +229,9 @@ bool ProcessedShaderMaterial::init( const FeatureSet &features,
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mInstancingState = new InstancingState();
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mInstancingState->setFormat( _getRPD( 0 )->shader->getInstancingFormat(), mVertexFormat );
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}
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if (mMaterial && mMaterial->mDiffuseMapName[0] != StringTable->EmptyString() && String(mMaterial->mDiffuseMapName[0]).startsWith("#"))
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if (mMaterial && mMaterial->getDiffuseMapAsset(0).notNull() && String(mMaterial->getDiffuseMapAsset(0)->getImageFile()).startsWith("#"))
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{
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String texTargetBufferName = String(mMaterial->mDiffuseMapName[0]).substr(1, (U32)strlen(mMaterial->mDiffuseMapName[0]) - 1);
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String texTargetBufferName = String(mMaterial->getDiffuseMapAsset(0)->getImageFile()).substr(1, (U32)strlen(mMaterial->getDiffuseMapAsset(0)->getImageFile()) - 1);
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NamedTexTarget *texTarget = NamedTexTarget::find(texTargetBufferName);
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RenderPassData* rpd = getPass(0);
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