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material definition
changing the beast over to the refactor
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4d980e5406
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13 changed files with 61 additions and 105 deletions
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@ -208,10 +208,9 @@ public:
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//-----------------------------------------------------------------------
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// Data
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//-----------------------------------------------------------------------
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void onImageAssetChanged();
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DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DiffuseMap);
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, DiffuseMap, GFXStaticTextureSRGBProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, NormalMap, GFXNormalMapProfile, MAX_STAGES)
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DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, DetailNormalMap, GFXNormalMapProfile, MAX_STAGES)
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bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
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DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, MAX_STAGES, onImageAssetChanged);
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@ -226,8 +225,6 @@ public:
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DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailMap);
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DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, NormalMap);
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DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ORMConfigMap);
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@ -250,10 +247,6 @@ public:
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, GlowMap);
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F32 mGlowMul[MAX_STAGES];
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/// A second normal map which repeats at the detail map
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/// scale and blended with the base normal map.
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DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, MAX_STAGES, onImageAssetChanged);
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DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailNormalMap);
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/// The strength scalar for the detail normal map.
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F32 mDetailNormalMapStrength[MAX_STAGES];
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