material definition

changing the beast over to the refactor
This commit is contained in:
marauder2k7 2024-12-27 12:53:04 +00:00
parent 4d980e5406
commit cebfdbc5ec
13 changed files with 61 additions and 105 deletions

View file

@ -142,18 +142,15 @@ Material::Material()
mAccuCoverage[i] = 0.9f;
mAccuSpecular[i] = 16.0f;
INIT_IMAGEASSET_ARRAY(DiffuseMap, GFXStaticTextureSRGBProfile, i);
INIT_IMAGEASSET_ARRAY(OverlayMap, GFXStaticTextureProfile, i);
INIT_IMAGEASSET_ARRAY(LightMap, GFXStaticTextureProfile, i);
INIT_IMAGEASSET_ARRAY(ToneMap, GFXStaticTextureProfile, i);
INIT_IMAGEASSET_ARRAY(DetailMap, GFXStaticTextureProfile, i);
INIT_IMAGEASSET_ARRAY(NormalMap, GFXNormalMapProfile, i);
INIT_IMAGEASSET_ARRAY(ORMConfigMap, GFXStaticTextureProfile, i);
INIT_IMAGEASSET_ARRAY(RoughMap, GFXStaticTextureProfile, i);
INIT_IMAGEASSET_ARRAY(AOMap, GFXStaticTextureProfile, i);
INIT_IMAGEASSET_ARRAY(MetalMap, GFXStaticTextureProfile, i);
INIT_IMAGEASSET_ARRAY(GlowMap, GFXStaticTextureProfile, i);
INIT_IMAGEASSET_ARRAY(DetailNormalMap, GFXNormalMapProfile, i);
mParallaxScale[i] = 0.0f;
@ -258,14 +255,14 @@ void Material::initPersistFields()
addArray("Stages", MAX_STAGES);
addGroup("Basic Texture Maps");
INITPERSISTFIELD_IMAGEASSET_ARRAY(DiffuseMap, MAX_STAGES, Material, "Albedo");
INITPERSISTFIELD_IMAGEASSET_ARRAY_REFACTOR(DiffuseMap, MAX_STAGES, Material, "Albedo");
addField("diffuseColor", TypeColorF, Offset(mDiffuse, Material), MAX_STAGES,
"This color is multiplied against the diffuse texture color. If no diffuse texture "
"is present this is the material color.");
addField("diffuseMapSRGB", TypeBool, Offset(mDiffuseMapSRGB, Material), MAX_STAGES,
"Enable sRGB for the diffuse color texture map.");
INITPERSISTFIELD_IMAGEASSET_ARRAY(NormalMap, MAX_STAGES, Material, "NormalMap");
INITPERSISTFIELD_IMAGEASSET_ARRAY_REFACTOR(NormalMap, MAX_STAGES, Material, "NormalMap");
endGroup("Basic Texture Maps");
addGroup("Light Influence Maps");
@ -303,7 +300,7 @@ void Material::initPersistFields()
addField("detailScale", TypePoint2F, Offset(mDetailScale, Material), MAX_STAGES,
"The scale factor for the detail map.");
INITPERSISTFIELD_IMAGEASSET_ARRAY(DetailNormalMap, MAX_STAGES, Material, "DetailNormalMap");
INITPERSISTFIELD_IMAGEASSET_ARRAY_REFACTOR(DetailNormalMap, MAX_STAGES, Material, "DetailNormalMap");
addField("detailNormalMapStrength", TypeF32, Offset(mDetailNormalMapStrength, Material), MAX_STAGES,
"Used to scale the strength of the detail normal map when blended with the base normal map.");
@ -506,18 +503,12 @@ void Material::initPersistFields()
// They point at the new 'map' fields, but reads always return
// an empty string and writes only apply if the value is not empty.
//
addProtectedField("baseTex", TypeImageFilename, Offset(mDiffuseMapName, Material),
defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
"For backwards compatibility.\n@see diffuseMap\n", AbstractClassRep::FIELD_HideInInspectors);
addProtectedField("detailTex", TypeImageFilename, Offset(mDetailMapName, Material),
defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
"For backwards compatibility.\n@see detailMap\n", AbstractClassRep::FIELD_HideInInspectors);
addProtectedField("overlayTex", TypeImageFilename, Offset(mOverlayMapName, Material),
defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
"For backwards compatibility.\n@see overlayMap\n", AbstractClassRep::FIELD_HideInInspectors);
addProtectedField("bumpTex", TypeImageFilename, Offset(mNormalMapName, Material),
defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
"For backwards compatibility.\n@see normalMap\n", AbstractClassRep::FIELD_HideInInspectors);
addProtectedField("colorMultiply", TypeColorF, Offset(mDiffuse, Material),
defaultProtectedSetNotEmptyFn, emptyStringProtectedGetFn, MAX_STAGES,
"For backwards compatibility.\n@see diffuseColor\n", AbstractClassRep::FIELD_HideInInspectors);
@ -656,26 +647,11 @@ void Material::_mapMaterial()
// If mapTo not defined in script, try to use the base texture name instead
if (mMapTo.isEmpty())
{
if (mDiffuseMapName[0] == StringTable->EmptyString() && mDiffuseMapAsset->isNull())
if (mDiffuseMapAsset->isNull())
return;
else
else if (mDiffuseMapAsset->notNull())
{
// extract filename from base texture
if (mDiffuseMapName[0] != StringTable->EmptyString())
{
U32 slashPos = String(mDiffuseMapName[0]).find('/', 0, String::Right);
if (slashPos == String::NPos)
// no '/' character, must be no path, just the filename
mMapTo = mDiffuseMapName[0];
else
// use everything after the last slash
mMapTo = String(mDiffuseMapName[0]).substr(slashPos + 1, (U32)strlen(mDiffuseMapName[0]) - slashPos - 1);
}
else if (!mDiffuseMapAsset->isNull())
{
mMapTo = mDiffuseMapAsset[0]->getImageFile();
}
mMapTo = mDiffuseMapAsset[0]->getImageFile();
}
}
@ -850,16 +826,15 @@ bool Material::_setAccuEnabled(void* object, const char* index, const char* data
//material.getDiffuseMap(%layer); //returns the raw file referenced
//material.getDiffuseMapAsset(%layer); //returns the asset id
//material.setDiffuseMap(%texture, %layer); //tries to set the asset and failing that attempts a flat file reference
DEF_IMAGEASSET_ARRAY_BINDS(Material, DiffuseMap)
DEF_IMAGEASSET_ARRAY_BINDS_REFACTOR(Material, DiffuseMap, Material::Constants::MAX_STAGES)
DEF_IMAGEASSET_ARRAY_BINDS_REFACTOR(Material, NormalMap, Material::Constants::MAX_STAGES)
DEF_IMAGEASSET_ARRAY_BINDS_REFACTOR(Material, DetailNormalMap, Material::Constants::MAX_STAGES)
DEF_IMAGEASSET_ARRAY_BINDS(Material, OverlayMap);
DEF_IMAGEASSET_ARRAY_BINDS(Material, LightMap);
DEF_IMAGEASSET_ARRAY_BINDS(Material, ToneMap);
DEF_IMAGEASSET_ARRAY_BINDS(Material, DetailMap);
DEF_IMAGEASSET_ARRAY_BINDS(Material, NormalMap);
DEF_IMAGEASSET_ARRAY_BINDS(Material, ORMConfigMap);
DEF_IMAGEASSET_ARRAY_BINDS(Material, RoughMap);
DEF_IMAGEASSET_ARRAY_BINDS(Material, AOMap);
DEF_IMAGEASSET_ARRAY_BINDS(Material, MetalMap);
DEF_IMAGEASSET_ARRAY_BINDS(Material, GlowMap);
DEF_IMAGEASSET_ARRAY_BINDS(Material, DetailNormalMap);

View file

@ -208,10 +208,9 @@ public:
//-----------------------------------------------------------------------
// Data
//-----------------------------------------------------------------------
void onImageAssetChanged();
DECLARE_IMAGEASSET_ARRAY(Material, DiffuseMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DiffuseMap);
DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, DiffuseMap, GFXStaticTextureSRGBProfile, MAX_STAGES)
DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, NormalMap, GFXNormalMapProfile, MAX_STAGES)
DECLARE_IMAGEASSET_ARRAY_REFACTOR(Material, DetailNormalMap, GFXNormalMapProfile, MAX_STAGES)
bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse
DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, MAX_STAGES, onImageAssetChanged);
@ -226,8 +225,6 @@ public:
DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailMap);
DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, NormalMap);
DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ORMConfigMap);
@ -250,10 +247,6 @@ public:
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, GlowMap);
F32 mGlowMul[MAX_STAGES];
/// A second normal map which repeats at the detail map
/// scale and blended with the base normal map.
DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, MAX_STAGES, onImageAssetChanged);
DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailNormalMap);
/// The strength scalar for the detail normal map.
F32 mDetailNormalMapStrength[MAX_STAGES];

View file

@ -392,9 +392,9 @@ void ProcessedMaterial::_setStageData()
for (i = 0; i < Material::MAX_STAGES; i++)
{
// DiffuseMap
if (mMaterial->mDiffuseMapAsset[i] && !mMaterial->mDiffuseMapAsset[i].isNull())
if (mMaterial->getDiffuseMapAsset(i).notNull())
{
mStages[i].setTex(MFT_DiffuseMap, mMaterial->getDiffuseMapResource(i));
mStages[i].setTex(MFT_DiffuseMap, mMaterial->getDiffuseMap(i));
if (!mStages[i].getTex(MFT_DiffuseMap))
{
// If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass.
@ -404,20 +404,6 @@ void ProcessedMaterial::_setStageData()
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
}
}
else if (mMaterial->mDiffuseMapName[i] != StringTable->EmptyString())
{
mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->mDiffuseMapName[i], &GFXStaticTextureSRGBProfile));
if (!mStages[i].getTex(MFT_DiffuseMap))
{
//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass.
if (!String(mMaterial->mDiffuseMapName[i]).startsWith("#") && !String(mMaterial->mDiffuseMapName[i]).startsWith("$"))
mMaterial->logError("Failed to load diffuse map %s for stage %i", mMaterial->mDiffuseMapName[i], i);
// Load a debug texture to make it clear to the user
// that the texture for this stage was missing.
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
}
}
// OverlayMap
if (mMaterial->getOverlayMap(i) != StringTable->EmptyString())
{
@ -451,10 +437,9 @@ void ProcessedMaterial::_setStageData()
}
// NormalMap
if (mMaterial->mNormalMapAsset[i] && !mMaterial->mNormalMapAsset[i].isNull())
if (mMaterial->getNormalMapAsset(i).notNull())
{
mStages[i].setTex(MFT_NormalMap, mMaterial->getNormalMapResource(i));
//mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->getDiffuseMap(i), &GFXStaticTextureSRGBProfile));
mStages[i].setTex(MFT_NormalMap, mMaterial->getNormalMap(i));
if (!mStages[i].getTex(MFT_NormalMap))
{
// Load a debug texture to make it clear to the user
@ -462,24 +447,13 @@ void ProcessedMaterial::_setStageData()
mStages[i].setTex(MFT_NormalMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXNormalMapProfile));
}
}
else if (mMaterial->mNormalMapName[i] != StringTable->EmptyString())
{
mStages[i].setTex(MFT_NormalMap, _createTexture(mMaterial->mNormalMapName[i], &GFXNormalMapProfile));
if (!mStages[i].getTex(MFT_NormalMap))
{
//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass. So we'll
//pass on the error rather than spamming the console
if (!String(mMaterial->mNormalMapName[i]).startsWith("#"))
mMaterial->logError("Failed to load normal map %s for stage %i", mMaterial->mNormalMapName[i], i);
}
}
// Detail Normal Map
if (mMaterial->getDetailNormalMap(i) != StringTable->EmptyString())
if (mMaterial->getDetailNormalMapAsset(i).notNull())
{
mStages[i].setTex(MFT_DetailNormalMap, mMaterial->getDetailNormalMapResource(i));
mStages[i].setTex(MFT_DetailNormalMap, mMaterial->getDetailNormalMap(i));
if (!mStages[i].getTex(MFT_DetailNormalMap))
mMaterial->logError("Failed to load normal map %s for stage %i", mMaterial->getDetailNormalMap(i), i);
mMaterial->logError("Failed to load normal map %s for stage %i", mMaterial->getDetailNormalMapAsset(i), i);
}
//depending on creation method this may or may not have been shoved into srgb space eroneously

View file

@ -229,9 +229,9 @@ bool ProcessedShaderMaterial::init( const FeatureSet &features,
mInstancingState = new InstancingState();
mInstancingState->setFormat( _getRPD( 0 )->shader->getInstancingFormat(), mVertexFormat );
}
if (mMaterial && mMaterial->mDiffuseMapName[0] != StringTable->EmptyString() && String(mMaterial->mDiffuseMapName[0]).startsWith("#"))
if (mMaterial && mMaterial->getDiffuseMapAsset(0).notNull() && String(mMaterial->getDiffuseMapAsset(0)->getImageFile()).startsWith("#"))
{
String texTargetBufferName = String(mMaterial->mDiffuseMapName[0]).substr(1, (U32)strlen(mMaterial->mDiffuseMapName[0]) - 1);
String texTargetBufferName = String(mMaterial->getDiffuseMapAsset(0)->getImageFile()).substr(1, (U32)strlen(mMaterial->getDiffuseMapAsset(0)->getImageFile()) - 1);
NamedTexTarget *texTarget = NamedTexTarget::find(texTargetBufferName);
RenderPassData* rpd = getPass(0);