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https://github.com/TorqueGameEngines/Torque3D.git
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Ongoing wipwork of the BaseUI update. Some bugfixes pending
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parent
616d974212
commit
ce4c8dabc9
53 changed files with 2033 additions and 3892 deletions
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@ -83,6 +83,8 @@ IMPLEMENT_CALLBACK( GuiButtonBaseCtrl, onMouseDragged, void, (), (),
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"pressed the left mouse button on the control and then moves the mouse over a certain distance threshold with "
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"the mouse button still pressed." );
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IMPLEMENT_CALLBACK(GuiButtonBaseCtrl, onHighlighted, void, (bool highlighted), (highlighted),
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"Called when the status of the button being highlighted changes.");
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ImplementEnumType( GuiButtonType,
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"Type of button control.\n\n"
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@ -290,6 +292,7 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
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{
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mDepressed = true;
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mHighlighted = true;
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onHighlighted_callback(true);
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}
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else
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{
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@ -297,6 +300,7 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
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SFX->playOnce(mProfile->getSoundButtonOverProfile());
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mHighlighted = true;
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onHighlighted_callback(true);
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}
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}
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@ -311,6 +315,7 @@ void GuiButtonBaseCtrl::onMouseLeave(const GuiEvent &)
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if( isMouseLocked() )
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mDepressed = false;
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mHighlighted = false;
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onHighlighted_callback(false);
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}
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//-----------------------------------------------------------------------------
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@ -73,6 +73,7 @@ class GuiButtonBaseCtrl : public GuiControl
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DECLARE_CALLBACK( void, onMouseEnter, () );
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DECLARE_CALLBACK( void, onMouseLeave, () );
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DECLARE_CALLBACK( void, onMouseDragged, () );
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DECLARE_CALLBACK( void, onHighlighted, (bool));
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/// @}
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@ -95,9 +96,18 @@ class GuiButtonBaseCtrl : public GuiControl
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bool getStateOn() const { return mStateOn; }
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void setDepressed( bool depressed ) { mDepressed = depressed; }
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void resetState() {mDepressed = false; mHighlighted = false;}
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void resetState()
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{
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mDepressed = false;
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mHighlighted = false;
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onHighlighted_callback(false);
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}
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void setHighlighted(bool highlighted) { mHighlighted = highlighted; }
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void setHighlighted(bool highlighted)
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{
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mHighlighted = highlighted;
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onHighlighted_callback(highlighted);
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}
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bool isHighlighted() { return mHighlighted; }
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void acceleratorKeyPress(U32 index);
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@ -253,7 +253,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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if (mProfile->mBorder != 0)
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renderFilledBorder(boundsRect, borderColor, fillColor, mProfile->mBorderThickness);
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else
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GFX->getDrawUtil()->drawRectFill(boundsRect, mProfile->mFillColor);
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GFX->getDrawUtil()->drawRectFill(boundsRect, fillColor);
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}
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}
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else if(mHighlighted && mActive)
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@ -269,7 +269,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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if (mProfile->mBorder != 0)
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renderFilledBorder(boundsRect, borderColor, fillColor, mProfile->mBorderThickness);
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else
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GFX->getDrawUtil()->drawRectFill(boundsRect, mProfile->mFillColor);
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GFX->getDrawUtil()->drawRectFill(boundsRect, fillColor);
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}
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}
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else
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@ -388,6 +388,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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start.x = iconRect.extent.x + mButtonMargin.x + mTextMargin;
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}
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drawer->setBitmapModulation(fontColor);
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drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
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}
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@ -395,6 +396,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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{
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Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
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drawer->setBitmapModulation(fontColor);
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drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
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}
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@ -408,6 +410,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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}
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else
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start.set( ( getWidth() - textWidth ) / 2, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
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drawer->setBitmapModulation( fontColor );
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drawer->drawText( mProfile->mFont, start + offset, text, mProfile->mFontColors );
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}
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@ -218,7 +218,8 @@ GuiControl::GuiControl() : mAddGroup( NULL ),
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mLangTable(NULL),
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mFirstResponder(NULL),
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mHorizSizing(horizResizeRight),
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mVertSizing(vertResizeBottom)
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mVertSizing(vertResizeBottom),
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mCategory(StringTable->EmptyString())
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{
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mConsoleVariable = StringTable->EmptyString();
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mAcceleratorKey = StringTable->EmptyString();
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@ -294,6 +295,10 @@ void GuiControl::initPersistFields()
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addField("accelerator", TypeString, Offset(mAcceleratorKey, GuiControl),
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"Key combination that triggers the control's primary action when the control is on the canvas." );
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addField("category", TypeString, Offset(mCategory, GuiControl),
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"Name of the category this gui control should be grouped into for organizational purposes. Primarily for tooling.");
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endGroup( "Control" );
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addGroup( "ToolTip" );
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@ -218,6 +218,8 @@ class GuiControl : public SimGroup
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String mAltConsoleCommand;
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String mTooltip;
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StringTableEntry mCategory;
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/// @}
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@ -729,7 +729,8 @@ bool ActionMap::nextBoundNode( const char* function, U32 &devMapIndex, U32 &node
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for ( U32 j = nodeIndex; j < dvcMap->nodeMap.size(); j++ )
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{
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const Node* node = &dvcMap->nodeMap[j];
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if ( !( node->flags & Node::BindCmd ) && ( dStricmp( function, node->consoleFunction ) == 0 ) )
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if ( ( (node->flags & Node::BindCmd) && (dStricmp(function, node->makeConsoleCommand) == 0 || dStricmp(function, node->breakConsoleCommand) == 0) )
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|| (!(node->flags & Node::BindCmd) && dStricmp( function, node->consoleFunction ) == 0 ) )
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{
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devMapIndex = i;
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nodeIndex = j;
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@ -1805,6 +1806,7 @@ bool ActionMap::handleEvent(const InputEventInfo* pEvent)
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for (SimSet::iterator itr = pActionMapSet->end() - 1;
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itr > pActionMapSet->begin(); itr--) {
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ActionMap* pMap = static_cast<ActionMap*>(*itr);
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if (pMap->processAction(pEvent) == true)
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return true;
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}
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