mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
141 lines
4.3 KiB
C++
141 lines
4.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIBUTTONBASECTRL_H_
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#define _GUIBUTTONBASECTRL_H_
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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/// Base class for all button controls. Subclasses are mostly for specific
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/// rendering types.
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///
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class GuiButtonBaseCtrl : public GuiControl
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{
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public:
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typedef GuiControl Parent;
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enum ButtonType
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{
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ButtonTypePush,
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ButtonTypeCheck,
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ButtonTypeRadio,
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};
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protected:
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StringTableEntry mButtonText;
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StringTableEntry mButtonTextID;
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bool mDepressed;
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bool mHighlighted;
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bool mStateOn;
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S32 mButtonType;
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S32 mRadioGroup;
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bool mUseMouseEvents;
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/// Point where left mouse button was pressed down. Used to find when to start
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/// a mouse drag.
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Point2I mMouseDownPoint;
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///
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bool mMouseDragged;
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/// @name Callbacks
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/// @{
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DECLARE_CALLBACK( void, onMouseDown, () );
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DECLARE_CALLBACK( void, onMouseUp, () );
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DECLARE_CALLBACK( void, onClick, () );
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DECLARE_CALLBACK( void, onRightClick, () );
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DECLARE_CALLBACK( void, onDoubleClick, () );
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DECLARE_CALLBACK( void, onMouseEnter, () );
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DECLARE_CALLBACK( void, onMouseLeave, () );
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DECLARE_CALLBACK( void, onMouseDragged, () );
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DECLARE_CALLBACK( void, onHighlighted, (bool));
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/// @}
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public:
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GuiButtonBaseCtrl();
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bool onWake();
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DECLARE_CONOBJECT( GuiButtonBaseCtrl );
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DECLARE_CATEGORY( "Gui Buttons" );
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DECLARE_DESCRIPTION( "A basic button control." );
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static void initPersistFields();
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void setText(const char *text);
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void setTextID(S32 id);
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void setTextID(const char *id);
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const char *getText();
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void setStateOn( bool bStateOn );
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bool getStateOn() const { return mStateOn; }
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void setDepressed( bool depressed ) { mDepressed = depressed; }
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void resetState()
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{
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mDepressed = false;
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mHighlighted = false;
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onHighlighted_callback(false);
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}
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void setHighlighted(bool highlighted)
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{
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mHighlighted = highlighted;
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onHighlighted_callback(highlighted);
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}
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bool isHighlighted() { return mHighlighted; }
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void acceleratorKeyPress(U32 index);
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void acceleratorKeyRelease(U32 index);
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void onMouseDown(const GuiEvent &);
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void onMouseUp(const GuiEvent &);
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void onMouseDragged( const GuiEvent& event );
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void onRightMouseUp(const GuiEvent &);
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void onMouseEnter(const GuiEvent &);
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void onMouseLeave(const GuiEvent &);
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bool onKeyDown(const GuiEvent &event);
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bool onKeyUp(const GuiEvent &event);
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void setScriptValue(const char *value);
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const char *getScriptValue();
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void onMessage(GuiControl *,S32 msg);
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void onAction();
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bool usesMouseEvents() const { return mUseMouseEvents; }
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void setUseMouseEvents( bool val ) { mUseMouseEvents = val; }
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};
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typedef GuiButtonBaseCtrl::ButtonType GuiButtonType;
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DefineEnumType( GuiButtonType );
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#endif
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