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https://github.com/TorqueGameEngines/Torque3D.git
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Makes sure the loading code for terrain assets is properly assigned.
This ensures stuff like saving works properly.
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ce1be5e881
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@ -192,7 +192,10 @@ void TerrainAsset::setTerrainFileName(const char* pScriptFile)
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U32 TerrainAsset::load()
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{
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if (!Torque::FS::IsFile(mTerrainFilePath))
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return BadFileReference;
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{
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mLoadedState = BadFileReference;
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return mLoadedState;
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}
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mTerrMaterialAssets.clear();
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mTerrMaterialAssetIds.clear();
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@ -229,9 +232,15 @@ U32 TerrainAsset::load()
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mTerrainFile = ResourceManager::get().load(mTerrainFilePath);
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if (mTerrainFile)
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return Ok;
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{
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mLoadedState = Ok;
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}
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else
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{
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mLoadedState = BadFileReference;
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}
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return BadFileReference;
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return mLoadedState;
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}
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//------------------------------------------------------------------------------
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