mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-08 13:14:33 +00:00
vector work to allow it to take an allocator, as well as a fixed count and skip the tracking vars.
This commit is contained in:
parent
1715b65d39
commit
cd8c944989
12 changed files with 1768 additions and 444 deletions
|
|
@ -89,7 +89,7 @@ public:
|
|||
///
|
||||
/// @todo Rethink this so we don't have a private public.
|
||||
virtual bool create( const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET ) = 0;
|
||||
static void enumeratePlatformFonts( Vector<StringTableEntry>& fonts, UTF16* fontFamily = NULL );
|
||||
static void enumeratePlatformFonts( Vector<StringTableEntry,0, CustomAllocator<StringTableEntry, 0>>& fonts, UTF16* fontFamily = NULL );
|
||||
};
|
||||
|
||||
extern PlatformFont *createPlatformFont(const char *name, dsize_t size, U32 charset = TGE_ANSI_CHARSET);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue