dsqs area subset of dts data

ensure if an input file contains mesh data *and* an animation, thats a dts, if it's *just* an armature, that's dsq
also fix shapeanimation tooltip display
and for furutere utility,  TSShape::isShapeFileType(Torque::Path filePath); is now static since it only requires a path, not an object instance per-se
This commit is contained in:
AzaezelX 2025-09-14 15:18:03 -05:00
parent 50815c1a5a
commit cd5f897e55
4 changed files with 36 additions and 40 deletions

View file

@ -993,6 +993,8 @@ TSShape* assimpLoadShape(const Torque::Path &path)
tss->write(&dtsStream);
}
if (tss->meshes.empty())
{
Torque::Path dsqPath(cachedPath);
dsqPath.setExtension("dsq");
FileStream animOutStream;
@ -1009,6 +1011,7 @@ TSShape* assimpLoadShape(const Torque::Path &path)
}
}
}
loader.updateMaterialsScript(path);
}

View file

@ -737,6 +737,8 @@ TSShape* loadColladaShape(const Torque::Path &path)
tss->write(&dtsStream);
}
if (tss->meshes.empty())
{
Torque::Path dsqPath(cachedPath);
dsqPath.setExtension("dsq");
FileStream animOutStream;
@ -753,7 +755,7 @@ TSShape* loadColladaShape(const Torque::Path &path)
}
}
}
#endif // DAE2DTS_TOOL
// Add collada materials to materials.tscript

View file

@ -681,7 +681,7 @@ class TSShape
S32 setDetailSize(S32 oldSize, S32 newSize);
bool removeDetail(S32 size);
bool isShapeFileType(Torque::Path filePath);
static bool isShapeFileType(Torque::Path filePath);
bool addSequence(const Torque::Path& path, const String& fromSeq, const String& name, S32 startFrame, S32 endFrame, bool padRotKeys, bool padTransKeys);
bool removeSequence(const String& name);

View file

@ -12,22 +12,13 @@ function ShapeAnimationAsset::buildBrowserElement(%this, %previewData)
%previewData.assetName = %this.animationName;
%previewData.assetPath = %this.scriptFile;
//Lotta prepwork
/*%previewData.doubleClickCommand = %assetDef@".materialDefinitionName.reload(); "
@ "$Tools::materialEditorList = \"\";"
@ "EWorldEditor.clearSelection();"
@ "MaterialEditorGui.currentObject = 0;"
@ "MaterialEditorGui.currentMode = \"asset\";"
@ "MaterialEditorGui.currentMaterial = "@%assetDef@".materialDefinitionName;"
@ "MaterialEditorGui.setActiveMaterial( "@%assetDef@".materialDefinitionName );"
@ "EditorGui.setEditor(MaterialEditorPlugin); "
@ "AssetBrowser.hideDialog();";*/
%previewData.previewImage = "ToolsModule:animationIcon_image";
%previewData.assetFriendlyName = %this.assetName;
%previewData.assetDesc = %this.description;
%previewData.tooltip = %this.friendlyName @ "\n"
@ %this @ "\nShape File path: "
@ %this.getShapePath();
%previewData.tooltip = "Asset Name: " @ %this.assetName @ "\n" @
"Asset Type: Animation Asset\n" @
"Asset Definition ID: " @ %this @ "\n" @
"Animation File path: " @ %this.getAnimationPath();
}