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dsqs area subset of dts data
ensure if an input file contains mesh data *and* an animation, thats a dts, if it's *just* an armature, that's dsq also fix shapeanimation tooltip display and for furutere utility, TSShape::isShapeFileType(Torque::Path filePath); is now static since it only requires a path, not an object instance per-se
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4 changed files with 36 additions and 40 deletions
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@ -681,7 +681,7 @@ class TSShape
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S32 setDetailSize(S32 oldSize, S32 newSize);
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bool removeDetail(S32 size);
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bool isShapeFileType(Torque::Path filePath);
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static bool isShapeFileType(Torque::Path filePath);
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bool addSequence(const Torque::Path& path, const String& fromSeq, const String& name, S32 startFrame, S32 endFrame, bool padRotKeys, bool padTransKeys);
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bool removeSequence(const String& name);
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