mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
dsqs area subset of dts data
ensure if an input file contains mesh data *and* an animation, thats a dts, if it's *just* an armature, that's dsq also fix shapeanimation tooltip display and for furutere utility, TSShape::isShapeFileType(Torque::Path filePath); is now static since it only requires a path, not an object instance per-se
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50815c1a5a
commit
cd5f897e55
4 changed files with 36 additions and 40 deletions
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@ -993,21 +993,24 @@ TSShape* assimpLoadShape(const Torque::Path &path)
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tss->write(&dtsStream);
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}
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Torque::Path dsqPath(cachedPath);
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dsqPath.setExtension("dsq");
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FileStream animOutStream;
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for (S32 i = 0; i < tss->sequences.size(); i++)
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if (tss->meshes.empty())
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{
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const String& seqName = tss->getName(tss->sequences[i].nameIndex);
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Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
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dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
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if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
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Torque::Path dsqPath(cachedPath);
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dsqPath.setExtension("dsq");
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FileStream animOutStream;
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for (S32 i = 0; i < tss->sequences.size(); i++)
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{
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tss->exportSequence(&animOutStream, tss->sequences[i], false);
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animOutStream.close();
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}
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const String& seqName = tss->getName(tss->sequences[i].nameIndex);
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Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
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dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
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if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
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{
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tss->exportSequence(&animOutStream, tss->sequences[i], false);
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animOutStream.close();
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}
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}
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}
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loader.updateMaterialsScript(path);
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@ -737,23 +737,25 @@ TSShape* loadColladaShape(const Torque::Path &path)
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tss->write(&dtsStream);
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}
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Torque::Path dsqPath(cachedPath);
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dsqPath.setExtension("dsq");
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FileStream animOutStream;
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for (S32 i = 0; i < tss->sequences.size(); i++)
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if (tss->meshes.empty())
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{
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const String& seqName = tss->getName(tss->sequences[i].nameIndex);
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Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
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dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
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if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
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Torque::Path dsqPath(cachedPath);
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dsqPath.setExtension("dsq");
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FileStream animOutStream;
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for (S32 i = 0; i < tss->sequences.size(); i++)
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{
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tss->exportSequence(&animOutStream, tss->sequences[i], false);
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animOutStream.close();
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const String& seqName = tss->getName(tss->sequences[i].nameIndex);
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Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
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dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
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if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
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{
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tss->exportSequence(&animOutStream, tss->sequences[i], false);
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animOutStream.close();
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}
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}
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}
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#endif // DAE2DTS_TOOL
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// Add collada materials to materials.tscript
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@ -681,7 +681,7 @@ class TSShape
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S32 setDetailSize(S32 oldSize, S32 newSize);
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bool removeDetail(S32 size);
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bool isShapeFileType(Torque::Path filePath);
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static bool isShapeFileType(Torque::Path filePath);
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bool addSequence(const Torque::Path& path, const String& fromSeq, const String& name, S32 startFrame, S32 endFrame, bool padRotKeys, bool padTransKeys);
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bool removeSequence(const String& name);
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