From ca57db1e23cfe8170c4eb050875237f899e5f3cd Mon Sep 17 00:00:00 2001 From: DavidWyand-GG Date: Wed, 13 Nov 2013 11:41:22 -0500 Subject: [PATCH] Fix for Bullet frustum reference Update to Bullet physics to account for latest SceneRenderState frustum changes. --- Engine/source/T3D/physics/bullet/btWorld.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/physics/bullet/btWorld.cpp b/Engine/source/T3D/physics/bullet/btWorld.cpp index 9ef5d8a50..231b1e3e1 100644 --- a/Engine/source/T3D/physics/bullet/btWorld.cpp +++ b/Engine/source/T3D/physics/bullet/btWorld.cpp @@ -286,7 +286,7 @@ void BtWorld::explosion( const Point3F &pos, F32 radius, F32 forceMagnitude ) void BtWorld::onDebugDraw( const SceneRenderState *state ) { - mDebugDraw.setCuller( &state->getFrustum() ); + mDebugDraw.setCuller( &state->getCullingFrustum() ); mDynamicsWorld->setDebugDrawer( &mDebugDraw ); mDynamicsWorld->debugDrawWorld();