Removes old remaining refs to PauseMenu

Updates and moves the escape keybind to be an actionMap that is activated/deactivated in the UI module when a client connection is processed to keep it within the module's functionality
This commit is contained in:
Areloch 2024-06-28 20:47:42 -05:00
parent 83cbf6c66e
commit c9a1955b47
4 changed files with 11 additions and 24 deletions

View file

@ -107,21 +107,6 @@ function GameMenu::openGameMenu(%this, %menuName)
%this.syncGui();
}
function openPauseMenuOptions()
{
GameMenu.pushPage(OptionsMenu);
}
function pauseMenuExitToMenu()
{
MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "");
}
function pauseMenuExitToDesktop()
{
MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "");
}
function GameMenuPrevMenu(%val)
{
if(%val)