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Removes old remaining refs to PauseMenu
Updates and moves the escape keybind to be an actionMap that is activated/deactivated in the UI module when a client connection is processed to keep it within the module's functionality
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4 changed files with 11 additions and 24 deletions
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@ -29,8 +29,6 @@ addKeyRemap("Jump", "ExampleMoveMap", "gamepad", "jump", "Jump");
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ExampleMoveMap.bind( keyboard, F2, showPlayerList );
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ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs);
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ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless);
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ExampleMoveMap.bindCmd(keyboard, "escape", "", "Canvas.pushDialog(GameMenu);");
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ExampleMoveMap.bindCmd(gamepad, btn_start, "Canvas.pushDialog(GameMenu);", "" );
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//------------------------------------------------------------------------------
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// Movement Keys
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