Removes old remaining refs to PauseMenu

Updates and moves the escape keybind to be an actionMap that is activated/deactivated in the UI module when a client connection is processed to keep it within the module's functionality
This commit is contained in:
Areloch 2024-06-28 20:47:42 -05:00
parent 83cbf6c66e
commit c9a1955b47
4 changed files with 11 additions and 24 deletions

View file

@ -29,8 +29,6 @@ addKeyRemap("Jump", "ExampleMoveMap", "gamepad", "jump", "Jump");
ExampleMoveMap.bind( keyboard, F2, showPlayerList );
ExampleMoveMap.bind(keyboard, "ctrl h", hideHUDs);
ExampleMoveMap.bind(keyboard, "alt p", doScreenShotHudless);
ExampleMoveMap.bindCmd(keyboard, "escape", "", "Canvas.pushDialog(GameMenu);");
ExampleMoveMap.bindCmd(gamepad, btn_start, "Canvas.pushDialog(GameMenu);", "" );
//------------------------------------------------------------------------------
// Movement Keys