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Merge pull request #1193 from Areloch/EditorObjectSavingCallback
Adds a callback invoke for objects in the scene to inform them if the level is being saved
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commit
c92a88a852
1 changed files with 6 additions and 0 deletions
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@ -328,7 +328,13 @@ function EditorSaveMission()
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// now write the terrain and mission files out:
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// now write the terrain and mission files out:
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if(EWorldEditor.isDirty || ETerrainEditor.isMissionDirty)
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if(EWorldEditor.isDirty || ETerrainEditor.isMissionDirty)
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{
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//Inform objects a save is happening, in case there is any special pre-save behavior a class needs to do
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getScene(0).callOnChildren("onSaving", $Server::MissionFile);
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getScene(0).save($Server::MissionFile);
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getScene(0).save($Server::MissionFile);
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}
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if(ETerrainEditor.isDirty)
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if(ETerrainEditor.isDirty)
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{
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{
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// Find all of the terrain files
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// Find all of the terrain files
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