mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
use srgb sapce for backbuffer
This commit is contained in:
parent
9775d69988
commit
c86cc48945
1 changed files with 1 additions and 1 deletions
|
|
@ -141,7 +141,7 @@ GFXTextureObject* PostEffectManager::getBackBufferTex()
|
||||||
|
|
||||||
mBackBufferCopyTex.set( targetSize.x, targetSize.y,
|
mBackBufferCopyTex.set( targetSize.x, targetSize.y,
|
||||||
targetFormat,
|
targetFormat,
|
||||||
&PostFxTargetProfile, "mBackBufferCopyTex" );
|
&PostFxTextureSRGBProfile, "mBackBufferCopyTex" );
|
||||||
|
|
||||||
target->resolveTo( mBackBufferCopyTex );
|
target->resolveTo( mBackBufferCopyTex );
|
||||||
mLastBackBufferTarget = target;
|
mLastBackBufferTarget = target;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue