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use srgb sapce for backbuffer
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1 changed files with 1 additions and 1 deletions
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@ -141,7 +141,7 @@ GFXTextureObject* PostEffectManager::getBackBufferTex()
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mBackBufferCopyTex.set( targetSize.x, targetSize.y,
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targetFormat,
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&PostFxTargetProfile, "mBackBufferCopyTex" );
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&PostFxTextureSRGBProfile, "mBackBufferCopyTex" );
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target->resolveTo( mBackBufferCopyTex );
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mLastBackBufferTarget = target;
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