clamp spot angle to 179,

up custommaterial inputs to 16
add Material::PhotometricMask:handling to processedcustommaterial
and for paranoias sake go ahead and be explicit about _getLightMaterial (those *should* be unneeded as they optionally default to that, but it's how they were in the beatup fork during testing)
This commit is contained in:
AzaezelX 2024-02-23 11:52:43 -06:00
parent 4d1395dd57
commit c7cc86b357
4 changed files with 5 additions and 4 deletions

View file

@ -361,6 +361,7 @@ void ProcessedCustomMaterial::setTextureStages( SceneRenderState *state, const S
break;
case Material::Mask:
case Material::PhotometricMask:
case Material::Standard:
case Material::Bump:
case Material::Detail: