mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-21 15:43:45 +00:00
clamp spot angle to 179,
up custommaterial inputs to 16 add Material::PhotometricMask:handling to processedcustommaterial and for paranoias sake go ahead and be explicit about _getLightMaterial (those *should* be unneeded as they optionally default to that, but it's how they were in the beatup fork during testing)
This commit is contained in:
parent
4d1395dd57
commit
c7cc86b357
4 changed files with 5 additions and 4 deletions
|
|
@ -132,7 +132,7 @@ void SpotLight::_conformLights()
|
|||
mLight->setDynamicRefreshFreq(mDynamicRefreshFreq);
|
||||
mLight->setPriority( mPriority );
|
||||
|
||||
mOuterConeAngle = getMax( 0.01f, mOuterConeAngle );
|
||||
mOuterConeAngle = getMin(getMax( 0.01f, mOuterConeAngle ),179.0f);
|
||||
mInnerConeAngle = getMin( mInnerConeAngle, mOuterConeAngle );
|
||||
|
||||
mLight->setInnerConeAngle( mInnerConeAngle );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue