Removed unneeded duplicate of blank sky skybox

Fixed various inspector field editor button icons
Fixed drag-n-drop apply logic for material assets
Fixed up some convex shape editor material references
Fixed tools overlay gui profile opaqueness flag
Fixed uvEditor image asset binding/lookups
Fixed decal editor preview display
Fixed shape editor would you like to save your changes prompt
Added additional sanity check for bad material reference in tsMesh
Fixed saving of terrain asset when working in editor default level
This commit is contained in:
Areloch 2021-08-06 01:06:36 -05:00
parent c5d0310bc3
commit c76c5f7ee1
31 changed files with 109 additions and 121 deletions

View file

@ -53,7 +53,7 @@ DefineNewEngineMethod(SimObject, InspectPreApply, void, (), , "")
object->inspectPreApply();
}
DefineNewEngineMethod(SimObject, InspectPostApply, void, (), , "")
DefineEngineMethod(SimObject, InspectPostApply, void, (), , "")
{
object->inspectPostApply();
}