mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Removed unneeded duplicate of blank sky skybox
Fixed various inspector field editor button icons Fixed drag-n-drop apply logic for material assets Fixed up some convex shape editor material references Fixed tools overlay gui profile opaqueness flag Fixed uvEditor image asset binding/lookups Fixed decal editor preview display Fixed shape editor would you like to save your changes prompt Added additional sanity check for bad material reference in tsMesh Fixed saving of terrain asset when working in editor default level
This commit is contained in:
parent
c5d0310bc3
commit
c76c5f7ee1
31 changed files with 109 additions and 121 deletions
|
|
@ -53,7 +53,7 @@ DefineNewEngineMethod(SimObject, InspectPreApply, void, (), , "")
|
|||
object->inspectPreApply();
|
||||
}
|
||||
|
||||
DefineNewEngineMethod(SimObject, InspectPostApply, void, (), , "")
|
||||
DefineEngineMethod(SimObject, InspectPostApply, void, (), , "")
|
||||
{
|
||||
object->inspectPostApply();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue