Merge branch 'Preview4_0' into alpha40/SGCleanups2

This commit is contained in:
AzaezelX 2021-09-22 18:47:31 -05:00
commit c523951e65
37 changed files with 638 additions and 202 deletions

View file

@ -382,10 +382,11 @@ void GFXGLShaderConstBuffer::onShaderReload( GFXGLShader *shader )
mWasLost = true;
}
GFXGLShader::GFXGLShader() :
GFXGLShader::GFXGLShader(GFXGLDevice* device) :
mVertexShader(0),
mPixelShader(0),
mProgram(0),
mDevice(device),
mConstBufferSize(0),
mConstBuffer(NULL)
{
@ -707,7 +708,8 @@ void GFXGLShader::initHandles()
dMemset(mConstBuffer, 0, mConstBufferSize);
// Set our program so uniforms are assigned properly.
glUseProgram(mProgram);
mDevice->setShader(this, false);
// Iterate through uniforms to set sampler numbers.
for (HandleMap::Iterator iter = mHandles.begin(); iter != mHandles.end(); ++iter)
{
@ -724,7 +726,6 @@ void GFXGLShader::initHandles()
dMemcpy(mConstBuffer + handle->mOffset, &handle->mSamplerNum, handle->getSize());
}
}
glUseProgram(0);
//instancing
if (!mInstancingFormat)
@ -831,6 +832,7 @@ void GFXGLShader::setConstantsFromBuffer(GFXGLShaderConstBuffer* buffer)
// Copy new value into our const buffer and set in GL.
dMemcpy(mConstBuffer + handle->mOffset, buffer->mBuffer + handle->mOffset, handle->getSize());
switch(handle->mDesc.constType)
{
case GFXSCT_Float: