Update gfxGLWindowTarget.cpp

This commit is contained in:
Anis 2016-01-18 05:55:48 +01:00
parent 0728282287
commit c3ef59e39c

View file

@ -42,6 +42,14 @@ GFXGLWindowTarget::GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d)
win->appEvent.notify(this, &GFXGLWindowTarget::_onAppSignal); win->appEvent.notify(this, &GFXGLWindowTarget::_onAppSignal);
} }
GFXGLWindowTarget::~GFXGLWindowTarget()
{
if(glIsFramebuffer(mCopyFBO))
{
glDeleteFramebuffers(1, &mCopyFBO);
}
}
void GFXGLWindowTarget::resetMode() void GFXGLWindowTarget::resetMode()
{ {
if(mWindow->getVideoMode().fullScreen != mWindow->isFullscreen()) if(mWindow->getVideoMode().fullScreen != mWindow->isFullscreen())
@ -49,6 +57,7 @@ void GFXGLWindowTarget::resetMode()
_teardownCurrentMode(); _teardownCurrentMode();
_setupNewMode(); _setupNewMode();
} }
GFX->beginReset();
} }
void GFXGLWindowTarget::_onAppSignal(WindowId wnd, S32 event) void GFXGLWindowTarget::_onAppSignal(WindowId wnd, S32 event)