mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 09:04:38 +00:00
Update gfxGLWindowTarget.cpp
This commit is contained in:
parent
0728282287
commit
c3ef59e39c
1 changed files with 9 additions and 0 deletions
|
|
@ -42,6 +42,14 @@ GFXGLWindowTarget::GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d)
|
||||||
win->appEvent.notify(this, &GFXGLWindowTarget::_onAppSignal);
|
win->appEvent.notify(this, &GFXGLWindowTarget::_onAppSignal);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GFXGLWindowTarget::~GFXGLWindowTarget()
|
||||||
|
{
|
||||||
|
if(glIsFramebuffer(mCopyFBO))
|
||||||
|
{
|
||||||
|
glDeleteFramebuffers(1, &mCopyFBO);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void GFXGLWindowTarget::resetMode()
|
void GFXGLWindowTarget::resetMode()
|
||||||
{
|
{
|
||||||
if(mWindow->getVideoMode().fullScreen != mWindow->isFullscreen())
|
if(mWindow->getVideoMode().fullScreen != mWindow->isFullscreen())
|
||||||
|
|
@ -49,6 +57,7 @@ void GFXGLWindowTarget::resetMode()
|
||||||
_teardownCurrentMode();
|
_teardownCurrentMode();
|
||||||
_setupNewMode();
|
_setupNewMode();
|
||||||
}
|
}
|
||||||
|
GFX->beginReset();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GFXGLWindowTarget::_onAppSignal(WindowId wnd, S32 event)
|
void GFXGLWindowTarget::_onAppSignal(WindowId wnd, S32 event)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue