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stop spamming the console every spawnObject call
assuming there was a spawnscript, the eval was also dumping that to the log
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1 changed files with 1 additions and 1 deletions
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@ -436,7 +436,7 @@ SimObject *spawnObject(String spawnClass, String spawnDataBlock, String spawnNam
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// If we have a spawn script go ahead and execute it last
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// If we have a spawn script go ahead and execute it last
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if (spawnScript.isNotEmpty())
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if (spawnScript.isNotEmpty())
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Con::evaluate(spawnScript.c_str(), true);
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Con::evaluate(spawnScript.c_str());
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return spawnObject;
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return spawnObject;
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}
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}
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