Moved VR module from core to a regular module, as not all games are necessarily going to use VR.

Also corrected some of the default posteffect settings for the levels.
This commit is contained in:
Areloch 2018-09-19 16:03:58 -05:00
parent 5037d7e046
commit c17ae94745
6 changed files with 12 additions and 14 deletions

View file

@ -0,0 +1,19 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = singleton GuiControl(OculusVROverlay) {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
Profile = "GuiContentProfile";
HorizSizing = "width";
VertSizing = "height";
Position = "0 0";
Extent = "512 512";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
useVariable = "0";
tile = "0";
};
//--- OBJECT WRITE END ---