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Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
Also corrected some of the default posteffect settings for the levels.
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parent
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commit
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6 changed files with 12 additions and 14 deletions
19
Templates/Modules/vr/guis/oculusVROverlay.gui
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19
Templates/Modules/vr/guis/oculusVROverlay.gui
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//--- OBJECT WRITE BEGIN ---
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%guiContent = singleton GuiControl(OculusVROverlay) {
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canSaveDynamicFields = "0";
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Enabled = "1";
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isContainer = "1";
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Profile = "GuiContentProfile";
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HorizSizing = "width";
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VertSizing = "height";
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Position = "0 0";
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Extent = "512 512";
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MinExtent = "8 8";
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canSave = "1";
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Visible = "1";
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tooltipprofile = "GuiToolTipProfile";
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hovertime = "1000";
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useVariable = "0";
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tile = "0";
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};
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//--- OBJECT WRITE END ---
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